Announcement

Collapse
No announcement yet.

WIP:Warrior

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • WIP:Warrior

    Hi all

    Here is my latest project im working on.



    And the head:


    Critic is welcome

    /Cheers !
    /Cheers
    - Looking for Work.

  • #2
    Jukkat,

    Very nice modelling! The expression on the characters face also looks very good as well as the textures. Is this a lowpoly model? Keep up the good work I’m willing to see the out come of this project.

    Comment


    • #3
      Cool stuff, very good texture work. Refreshing to see some character work on the forum. Keep us up to date with your progress.
      -Andrew

      Andrew Martin Visualisation

      Comment


      • #4
        Thanks for the nice comments

        This is highres character, just the Head,Body and hornes are meshsmoothed in the pics.

        Using Zbrush to put in extra detail, rest is Vray power
        /Cheers
        - Looking for Work.

        Comment


        • #5
          man he is going to look cool in animation. is this for a game intro?

          ---------------------------------------------------
          MSN addresses are not for newbies or warez users to contact the pros and bug them with
          stupid questions the forum can answer.

          Comment


          • #6
            Da_elf

            Thanks but not sure if im gona animate it, well see

            No, just personal project.


            /Cheers
            - Looking for Work.
            /Cheers
            - Looking for Work.

            Comment


            • #7
              Here is an update
              /Cheers
              - Looking for Work.

              Comment


              • #8
                he has some sort of triangle stuck on his neck...might be why he looks so stiff..he he just kidding ( not even funny i know )

                looks really cool i wish i had the patience and _skill_ to do heavy polymodeling work. Nice texture work and mapping.

                Comment


                • #9
                  dennis:
                  - heh Thanks
                  /Cheers
                  - Looking for Work.

                  Comment


                  • #10
                    Great modelling and texturing, can u care to explain a bit about the metal texture? how did u get all those horizontal rugged metal lines? and im guessing you are using a lot the unwrap uvw ? does it has some displacement going on?
                    Best Regards.

                    Jorge Zamudio.

                    Comment


                    • #11
                      Zero One 010110:
                      - Im using a wary of technics. Painting by hand and ref pictures of metal and so on.

                      In this texture (the body) i have like 5-7 deiffrent metal types, and painted details. Also a displacement map made in Zbrush
                      (Also extremley handy to make fine detailed bump maps in).



                      The lighting is also big part of making the metal. The character stands in a "crater" so the HDRI lightning dont over expose it to mutch
                      (walls prevent that), just to give it it's reflections. Then main spot light.

                      yes, the whole character is UV Unwraped by hand. hehe the most time consuming and boring part of all, but a must.
                      /Cheers
                      - Looking for Work.

                      Comment


                      • #12
                        Wow, that looks awesome!

                        Just a quick question. The scratch details that you have on the color and more obvious on the bump map. Did you paint all these by hand in PS? or was it part of an image?
                        Do you have a special scratch brush or particular technic that you able to share, cause I can never seem to get realisitc looking scratches when i want to.

                        Top work, you should really animate him

                        Comment


                        • #13
                          DaForce:
                          - Thanks

                          The scratches are from images, would be a pain to try and paint for hand. I have painted in "Hero" cuts, rest is fill cuts or scratches, Also by having good Ref pictures one can use, makes it more realistic looking. IMO

                          Trying to paint 100% of it would onley (often anyway) result in a poor textur wich would look washed out in the render. Have been so for me anyways
                          /Cheers
                          - Looking for Work.

                          Comment


                          • #14
                            Heres a small update, the wrist pads.

                            The colors starts to look to symetrical, i will go through a color tweaking in the end. Wana wait untill i have all in first, to get better overview.

                            Also, i think that blood stains is a must



                            hmm need a weapon to.
                            /Cheers
                            - Looking for Work.

                            Comment


                            • #15
                              heres a small update

                              /Cheers
                              - Looking for Work.

                              Comment

                              Working...
                              X