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WIP:Warrior

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  • #46
    Thanks

    hehe, dont know if there will be animation. Maybe later on

    Anyway here is the Qtvr version

    http://www.graph3d.com/content/galle...or/warrior.mov

    Hope u all like it
    /Cheers
    - Looking for Work.

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    • #47
      Hey ho all

      I consider my selfe finished with him now. that might change, who knows.

      Here he is
      http://www.graph3d.com/content/galle...arrior_big.jpg
      /Cheers
      - Looking for Work.

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      • #48
        its really cool.

        on a whole other note though. I could see you did some modeling for Dice for my favourite LAN game. wich cars where you involved with, just so i can say i know the guy who did em next time we rally, the peugeot 205 is the only one we drive though.
        v

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        • #49
          Wow! What a fantastic model! Very nice work all round. I have one tiny bit of critique though:

          To me the texture on his arms and shoulders seems a little lacking in detail when compared to the chest and legs. When I think about it, the arms seem like they should be the most banged up and the chest should be the least. My thought is that the arms and shoulders would be trying to protect the chest and legs. When we are fighting, we tend to angle our body to the right or left and position your arms to block. Right? Anyway, I'd love to see just a little more bump mapping there.

          Great work!

          -=GB=-
          Galen Beals
          Animator/Technical Director
          Portland, Oregon

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          • #50
            dennis:
            fun to hear that ralli is your favorit lan game. I think you speak about RSC 1 ? onley one on Pc.

            Cars that i built from scratch for RSC1 was:
            Toyota Tacoma, Ford Escort, Audi S1 and Renault R5 i think it was.

            But for RCS2 it was alot more, dont wana build an other car ever never again hehehehehe, i have nightmares about it.

            ngrava:
            Hmm u are right. If one was fighting, the first part to get a blow would prob, be the arms or shoulders pads or the ones protecting the upper arm.

            But to answer why they might be abit laking of detail, is that those parts dont have displacement maps at all. Not an excuse but must be why they are missing that litle extra. But i will try and fix that. Thanks for noticing.

            Im trying to move over from displacement maps, and to using Normal maps insted. Becouse Vray is picky about the memory. And im curentley on the edge on my warrior, if i even would put it 1 more map (1024*1024) it would give me error message. And i have the 3GB switch on.

            My physical ram is 3gig.
            /Cheers
            - Looking for Work.

            Comment


            • #51
              Originally posted by Jukkat
              dennis:
              Im trying to move over from displacement maps, and to using Normal maps insted. Becouse Vray is picky about the memory. And im curentley on the edge on my warrior, if i even would put it 1 more map (1024*1024) it would give me error message. And i have the 3GB switch on.

              My physical ram is 3gig.
              You know, this is a problem that I've been running into as well. I'll bet that there is a memory leak in the displacement or image map code somewhere. You should consider sending your scene to Vlado (in it's crashing state with the extra map). Of course this is a bit of a conundrum in it's self too. In order to test the scene, they need all the maps. Ugh! Anyway, you'll need to ask for FTP access.

              -=GB=-
              Galen Beals
              Animator/Technical Director
              Portland, Oregon

              Comment

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