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Living and dining | Vray 6

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  • #16
    Originally posted by kosso_olli View Post

    Haha, okay.

    The carpet close-ups look fantastic! The length of the strands is driven by a map to get the nice embossed look?
    Yes a simple map in the length slot, I found a good technique for creating the map, probably it can be done with a single PS action, maybe I’ll do a tutorial in the future.
    3D Scenes, Shaders and Courses for V-ray and Corona
    NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
    www.3dtutorialandbeyond.com
    @3drenderandbeyond on social media @3DRnB Twitter

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    • #17
      The carpet is really fantastic!​

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      • #18
        Man these carpet close-ups are mind blowing. Fantastic job

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        • #19
          Thanks!
          Here is another carpet test for another room, I've used a semi-procedural map for bending the fur to get a used look:

          Click image for larger version

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          3D Scenes, Shaders and Courses for V-ray and Corona
          NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
          www.3dtutorialandbeyond.com
          @3drenderandbeyond on social media @3DRnB Twitter

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          • #20
            amazing work !

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            • #21
              Originally posted by sirio76 View Post

              Hi Bobby, here are some statistics, including render time:

              -about 40million polygons plus render instances
              -over 250 lights(spherical, ies, and mesh light plus a physical sun/sky for the day light views)
              -large use of Vray Fur coupled with Vray Hair material for the carpet. The area was quite large (about 250 square meters of carpet) but thanks to ^Lele^ I've managed to limit the RAM consumption by using the dedicated level of detail feature, amazing!
              -I've used C4D R26, Vray6, Marvelous Designer, all modeled by me except for some laser scans
              -most textures and shaders created from scratch for this project, I've also used a few metal from my bundle
              -tone mapping and post production done 99.9% inside the frame buffer, just some highlights compression, a LUT, and some cryptomatte mask here and there, some white balance when needed
              -10 days of work including render time
              -about 4/5h per image @4K resolution on an old 8core system
              Are you using brute force + light cache?
              Best regards,
              Jackie Teh
              --

              3ds max design 2023, V-Ray 6, Update 2.1 [6.20.07 build 32575]
              AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
              Website: https://www.sporadicstudio.com
              Email: info@sporadicstudio.com
              YouTube: https://www.youtube.com/c/SporadicStudio

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              • #22
                Originally posted by jackieteh View Post

                Are you using brute force + light cache?
                Yes, Vray for Cinema4d do not offer Irradiance map anymore, regardless I would not use anything else than Brute force.
                3D Scenes, Shaders and Courses for V-ray and Corona
                NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
                www.3dtutorialandbeyond.com
                @3drenderandbeyond on social media @3DRnB Twitter

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