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  • #31
    Here's some sequences from the scene above which has been a guinea pig of sorts trying out various features and settings in Vantage:

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    • #32
      Here's some plants I've been working on using growfx. Each mesh is looped over 100 frames at 30fps. The vrscene files are pretty heavy for just 100 frames, but render quicker from vantage - opposed to rendering from max which takes longer to send each vrscene frame over and over again (is there a way to create a cache for this?)

      Things were going good until i started instancing two different scattered meshes - in the last few shots from the video below you'll see trees surrounding the field slip in and out.


      Click image for larger version

Name:	Tree1h_render5.png_12.png
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      Click image for larger version

Name:	Tree1h_render5.png_13.png
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ID:	1204019 Click image for larger version

Name:	Tree1h_render5.png_14.png
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Size:	2.76 MB
ID:	1204017


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      • #33
        Some more tests - I got around the vanishing objects by limiting each scatter node to one object per surface(s).



        Click image for larger version

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ID:	1204042
        Click image for larger version

Name:	HomelessPavillion1-1_7.jpg
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Size:	2.13 MB
ID:	1204043

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        • #34
          So the animated instances were vanishing because I had collisions enabled (with bounding boxes changing size)

          Here's some glass tests from another scene:

          Click image for larger version

Name:	PintoHouseInterior-Set17__4.png
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ID:	1204631 Click image for larger version

Name:	PintoHouseInterior-Set17__5.png
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Size:	1.23 MB
ID:	1204632 Click image for larger version

Name:	PintoHouseInterior-Set17__3.png
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Size:	1.95 MB
ID:	1204633

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          • #35
            Some more tests from that scene... All kinds of places to hide.



            Click image for larger version

Name:	PintoHouseInterior-Set17_.png
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Size:	1.43 MB
ID:	1204639 Click image for larger version

Name:	PintoHouseInterior-Set17__2.png
Views:	115
Size:	1.75 MB
ID:	1204640

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            • #36
              Yeah, that was funny
              https://www.behance.net/bartgelin

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              • #37
                I would love to get softer images. I seem to be having the opposite problem of too sharp of an umage. Yes...secret sause please.

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                • #38
                  Originally posted by rusteberg View Post
                  Here's some shots that I comped together from one of the scenes above. Trying out various things in each shot including frame rates, quality settings, noise cleanup and upscaling in post.

                  This, is just amazing!

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