Hi,
Something rather technical than artistic I rendered out a small animation with my implicit surfaces.
http://www.dimo3d.info/implicitelectric.wmv
I suppose this is only interesting for those who followed the thread about implicit surfaces:
http://www.chaosgroup.com/forum/phpB...ic.php?t=11887
I just wanted to show that the flickering really is reduced a lot now. Even with a 3d texure with very fine thin details like electric.dlt. The rendertimes with antialiasing (adaptive -1 2) and precalculated IRMap(with secondary bounces) were about 60 sec on a dual xeon.
The new bottleneck is the memory it takes to store my cache. If you try something more complicated than a single sphere it resets you to the desktop. But I have now a bit more time to work further on this.
Best Regards,
Dieter
Something rather technical than artistic I rendered out a small animation with my implicit surfaces.
http://www.dimo3d.info/implicitelectric.wmv
I suppose this is only interesting for those who followed the thread about implicit surfaces:
http://www.chaosgroup.com/forum/phpB...ic.php?t=11887
I just wanted to show that the flickering really is reduced a lot now. Even with a 3d texure with very fine thin details like electric.dlt. The rendertimes with antialiasing (adaptive -1 2) and precalculated IRMap(with secondary bounces) were about 60 sec on a dual xeon.
The new bottleneck is the memory it takes to store my cache. If you try something more complicated than a single sphere it resets you to the desktop. But I have now a bit more time to work further on this.
Best Regards,
Dieter
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