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Nice ones Thorsten. Playing with the surfaces is highly addictive, isn't it? Perhaps because you never know what you will get before you press the render button
I know this isn't a feature we need for production work...
sorry. I am stuck with some bloody bugs. As said earlier there's a workaround. You can use the mesher object to render particles as blobs with it. This works quite well. Taking the radius from the particles would be nice of course.
yes it's voxelbased. It uses the poly to levelset (aka Voxelgrid) method I wrote to speed up the ISO Surfaces.
The rest is based on the raymarcher from the good old Renderman Companion. I don't have self-shadows yet, and I hope this will boost the image quality. I am also curious if I can generate and receive gi with the clouds. Would be cool.
i dont see why you shouldnt. i believe that auras smoke used to be able to recieve GI but im not sure. that was voxel based as well
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could this be another aura in the making? hehehehe
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
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