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implicit surfaces - again

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  • #46
    Couldnt help myself adding a bit of water :P

    A morning and a midday shot...


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    • #47
      hahahah cool!!!

      tease

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      • #48
        yeah, but the tease is just an unwanted side-effect...just couldnt stop myself from playing with it :P

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        • #49
          hehehe totally understand

          Will continue waiting patiently

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          • #50
            He he,

            Nice ones Thorsten. Playing with the surfaces is highly addictive, isn't it? Perhaps because you never know what you will get before you press the render button
            I know this isn't a feature we need for production work...

            Best Regards,

            Dieter
            --------
            visit my developer blog

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            • #51
              great tests thorsten!
              Chris Jackson
              Shiftmedia
              www.shiftmedia.sydney

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              • #52
                Dieter,

                Did you get around to implimenting the particle flow stuff?
                -----Dwayne D. Ellis-----

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                • #53
                  No,

                  sorry. I am stuck with some bloody bugs. As said earlier there's a workaround. You can use the mesher object to render particles as blobs with it. This works quite well. Taking the radius from the particles would be nice of course.

                  Best Regards,

                  Dieter
                  --------
                  visit my developer blog

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                  • #54
                    blog

                    Hi,

                    I followed another idea I had with ISO Surfaces and started to write an atmospheric effect. Here' s a first proof of concept:


                    http://www.dimo3d.info/ajax.mov

                    I also started a blog about my research here:
                    www.dimo3d.blogspot.com

                    Best Regards,

                    Dieter
                    --------
                    visit my developer blog

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                    • #55
                      looks cool dimo, is voxel based?
                      Chris Jackson
                      Shiftmedia
                      www.shiftmedia.sydney

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                      • #56
                        Hi,

                        yes it's voxelbased. It uses the poly to levelset (aka Voxelgrid) method I wrote to speed up the ISO Surfaces.
                        The rest is based on the raymarcher from the good old Renderman Companion. I don't have self-shadows yet, and I hope this will boost the image quality. I am also curious if I can generate and receive gi with the clouds. Would be cool.

                        Best Regards,

                        Dieter
                        --------
                        visit my developer blog

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                        • #57
                          cool, it would be great for clouds.
                          Keep me posted
                          Chris Jackson
                          Shiftmedia
                          www.shiftmedia.sydney

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                          • #58
                            i dont see why you shouldnt. i believe that auras smoke used to be able to recieve GI but im not sure. that was voxel based as well

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                            • #59
                              auras smoke was able to generate and recieve vray GI
                              Chris Jackson
                              Shiftmedia
                              www.shiftmedia.sydney

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                              • #60
                                could this be another aura in the making? hehehehe

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                                MSN addresses are not for newbies or warez users to contact the pros and bug them with
                                stupid questions the forum can answer.

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