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Light leaking in celing WIP
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I would first turn off the 2nd bounce and do a test render so you can see which calc phase is causing that. Do you have 'store direct light' check in your light cache settings? If it is, you could try turning it off which may help. Then you could try turning on 'check sample visibility' in the IR map settings.
What is your setup for those lights? If you have those as a Vray light material and have it turned up too high, that might cause some problems too. I assume you have Vray lights at all the fluourescent fixtures - where do you have those placed? Maybe lower them a little bit more.
Anyways, with a little detective work we will get you all fixed up.
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Good tips tim. Thanks!
I had moved the lights around (from top of the grid to the bottom) and I thought it did the trick but no. They are all vray lights. I believe I have check sample vis. checked but after this is done rendering I will put your suggestions to the scene and see what I get.
Thanks
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