Announcement

Collapse
No announcement yet.

Middle East Animations

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    "It's the rebels sir....They're here..."

    Comment


    • #17
      take a bow, Very impressive, love the merc on the track - real nice motion.

      whats with the guy walking on the water?

      nahh, only messing- great work.

      Tom
      Accept that some days you are the pigeon, and some days you are the statue.

      Comment


      • #18
        Thank you for reminding me of why i love 3d ....
        I don't think there is no other job that i want to do.. (even tho.. i don't make that much money) but i love it..

        davis.. aka Claude_TrinidadnTobago (from)
        Originally posted by 3DMK
        do I want to be a rich business man or a poor artist?

        caddworkx

        Comment


        • #19
          Originally posted by tricky
          I believe it was rendered on a network of eight ZX-81 machines over an 11 hour period. Am I right?
          rofl I know that there are some parts of AUS that are a little behind but I think that one is a strech, besides how would you get around the 1k memory barrier

          -dave
          Cheers,
          -dave
          â–  ASUS ROG STRIX X399-E - 1950X â–  ASUS ROG STRIX X399-E - 2990WX â–  ASUS PRIME X399 - 2990WX â–  GIGABYTE AORUS X399 - 2990WX â–  ASUS Maximus Extreme XI with i9-9900k â– 

          Comment


          • #20
            Just finally got the videos downloaded, all I can say is WOW killer job guys!!

            I would love to know some of the per frame render times for both like a min/max average time...

            -dave
            Cheers,
            -dave
            â–  ASUS ROG STRIX X399-E - 1950X â–  ASUS ROG STRIX X399-E - 2990WX â–  ASUS PRIME X399 - 2990WX â–  GIGABYTE AORUS X399 - 2990WX â–  ASUS Maximus Extreme XI with i9-9900k â– 

            Comment


            • #21
              Holy Crap.

              Just... Holy Crap.

              Comment


              • #22
                WOW! I love movement of the camera, very smooth

                Comment


                • #23
                  great work Dave, that is HUGH

                  I love the sound effects - the sound going through the palms in Al Raha is a nice touch.

                  I think having the boats 'bounce' a bit would add a lot, my eye gets drawn to their linear motion - great wake though. Do you use onyx tree? some movement on those palms on the interior shot would be a nice touch too.

                  That Auto Logistics is just awesome - the cameras are wicked - I love it!! Dig that car at the end - nice.
                  -Peter

                  Comment


                  • #24
                    DAMN!!!

                    The sheer size, complexity and quality makes the whole thing breathtaking... just amazing.

                    amazing...

                    Comment


                    • #25
                      It's a slow slow connection to your half of the world. Can't even download your videos.
                      LunarStudio Architectural Renderings
                      HDRSource HDR & sIBL Libraries
                      Lunarlog - LunarStudio and HDRSource Blog

                      Comment


                      • #26
                        Thats a shame juju, i was getting them at 100-200kb/s

                        Comment


                        • #27
                          Fantastic videos there. What did you use for the soundtrack?

                          Cheers!
                          -- DJ

                          Comment


                          • #28
                            Cheers All,

                            Everyone here is stoked with the responses

                            now to the Q and A.

                            Renderfarm. Al Raha was rendered on 14 Dual CPU athlon 2800's plus several workstations at night. I think average time was 5 - 15 mins per frame, no glossies or anything snazzy and vray proxies were awesome. Serious memory problems though with 32 bit machines so we left the complex shots to our workstations which were 64 bit, and also stressed out as we had to try to get the scenes renderable. Took about a week to render all up. This project was done about 8 months ago.

                            the Auto Logistics City was rendered on those machines plus our new farm which is 20 Dual Core Althon 4200's (all 64 Bit with 4GB RAM) Average frame time was around 10 mins. Some shots were broken into various FG BG passes etc and vector passes for the track anim. All rendered in the space of about 4 days to make the deadline (all up over 50,000 frames rendered for a 3 minute edit)

                            mcphep: This was the first project we tried foley on... we liked it , No onyx trees, just custom models and speedtrees. If we had animated vrayproxies those palm would be waving, thats the next thing we want to be able to add to our work. Boat bounce would've been awesome, just ran out of time tho ... next project maybe.

                            sorry bout the speed. It is on a 10 Mb connection but there must be a lot of traffic. Some ppl get awesome speeds...others not so lucky.

                            DJ_Studd: Soundtrack for Al Raha was supplied by the client. Not sure where they sourced it from. For Auto Logistics our editor is also a composer and wrote the music very quickly for us.

                            Cheers

                            DaveMcD

                            Comment


                            • #29
                              And now for the real kicker

                              I wasnt going to point out how long it took us to do the Auto Logistics city but Rick is kicking me to tell everyone.

                              Believe it or not that entire project from client brief to delivery as a DVD image via the net was done in 7 days total. Not a lot of sleep and 14 ppl can get a lot done we've discoverd. that and a good library of ready to render assets. Plus the client realising they've asked the impossible and staying out of the way while we got it done was good.

                              Vray proxies for cars, trees and static ppl was a lifesaver, and locking down shots early made it possible.

                              DaveMcD

                              Comment


                              • #30
                                wow - I was suitably impressed BEFORE you told us that
                                -Peter

                                Comment

                                Working...
                                X