Few weeks ago I got around to rendering a supra model that I have had for awhile. Please note that I did NOT model the supra.
Lighting,texturing and rendering was done by me, and I wouldnt really class it as finished but its probabaly as far as I will take it, as im in the process of modelling a Lamborghini Murcielago
Renders (variations on a theme)
Angle 1: Straight from Vray
http://www.apex.net.au/~daforce/vray..._1600_logo.jpg
A bit of PS work
http://www.apex.net.au/~daforce/vray..._PS_2_logo.jpg
More PS work
http://www.apex.net.au/~daforce/vray...PS3_2_logo.jpg
Angle 2: Straight from Vray (ignore backwards text on tire.)
http://www.apex.net.au/~daforce/vray..._1600_logo.jpg
Animation Straight out of vray with a little PS work to brighten it up abit.
http://www.apex.net.au/~daforce/vray...nalcomp_PS.avi
You will notice the first render has black windows. This is because I had a black tube around the scene to add some nice reflections to the paint and wheels, it was set to be ignored by GI and invisible to camera. However I forgot to make it invislble to reflections.
All the other images i fixed up in PS by rendering out proper glass and comping it over the top. Same with the animation.
Lighting,texturing and rendering was done by me, and I wouldnt really class it as finished but its probabaly as far as I will take it, as im in the process of modelling a Lamborghini Murcielago
Renders (variations on a theme)
Angle 1: Straight from Vray
http://www.apex.net.au/~daforce/vray..._1600_logo.jpg
A bit of PS work
http://www.apex.net.au/~daforce/vray..._PS_2_logo.jpg
More PS work
http://www.apex.net.au/~daforce/vray...PS3_2_logo.jpg
Angle 2: Straight from Vray (ignore backwards text on tire.)
http://www.apex.net.au/~daforce/vray..._1600_logo.jpg
Animation Straight out of vray with a little PS work to brighten it up abit.
http://www.apex.net.au/~daforce/vray...nalcomp_PS.avi
You will notice the first render has black windows. This is because I had a black tube around the scene to add some nice reflections to the paint and wheels, it was set to be ignored by GI and invisible to camera. However I forgot to make it invislble to reflections.
All the other images i fixed up in PS by rendering out proper glass and comping it over the top. Same with the animation.
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