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  • #16
    Im a little frustrated here. i cant get much contrast in an image using LWF. unless post processed. any post processing done here? can u show 1 straight from vray frame of this animation??
    if you find a bug...kill it.

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    • #17
      Ryan,

      Sounds like you need to work on your materials/textures more.

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      • #18
        any suggestion for an advanced vray material/texture setup using LWF? once i use Color correct the image tend to become more of a linear image. otherwise, colors tend to wash out and tight corners tend to brighten up.
        if you find a bug...kill it.

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        • #19
          Hey Ryan. There was no post proccessing in this animation. This was just
          loaded into ram player. The settings that I used for LWF :
          Viz gamma set to 2.2. Linear color mapping. 0.7 linear spinner. SRGB button on. With this much "gamma" going on I actually use the color correct plugin to lighten some of the textures back up. With these setings
          the wood becomes to dark because of the gamma settings. So I set the color correct to gamma of .5 for the wood. It probably sounds strange, but
          I like the overall contrast with this method. Then I set the output gamma
          in the save dialog to 2.2 and saved as a 16 bit tiff. Now if I am going to do any post I would just save at the default gamma and do the color correction in post.

          Regards,
          Mike
          http://mikebracken.cgsociety.org/gallery/

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