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The colorcorrect plugin has nothing to do with new files. All it does is help you match specific RGB values (like matching a Pantone for a client) or convert older files to linear workflow.
That's a very misleading statement as he can adjust his colors by eye.
The colorcorrect plugin has nothing to do with new files. All it does is help you match specific RGB values (like matching a Pantone for a client) or convert older files to linear workflow.
That's a very misleading statement as he can adjust his colors by eye.
Well, I did not say how or that if he should use it, that can be read here in this forum in different and long topics. I use it a lot exactly for what you say to get the colors selected right. If I want a mid grey or a dark blue it is a lot easier to pick it with the color corrected RGB values.
Wow, adding tiny detail takes forever. I'm about halfway through adding some small touches. It definitely makes a difference in scale. Once I add in the details I want, I'll post an update.
This final project will be distributed out probably as a DVD to be played back on a person's computer, but I know that they'll probably want it in a version for the LCD screens we use at tradeshows and in our buildings and the resolution for that is 1366 x 768. I'm doing a test render at that size and wow...serious render times.
It's been a little while since my last update...with Thanksgiving holiday and other projects in the pipeline, I haven't made as many strides as I would like, but nevertheless, here is my latest update:
As I've mentioned, I'm adding in details and trying to work on the scale of the whole rig. Any thoughts would be welcomed.
I changed the scale for the waves. I think this helps with the overall scale of the scene.
I noticed that when I change the glossiness quality of my ocean material I get some small dark dots towards the top of the image reflecting off the water. More appear with higher glossy values. Any idea what might be causing that?
Got the dark dots problem fixed. I had the "lock" button turned on between the highlight glossiness and reflection glossiness. Unchecking that did the job.
I also zoomed in the camera to clip the top of the rig. Doing that makes the rig look bigger in my opinion. I also adjusted the exposure settings on my camera a little more based on some new info I got from another post. I think this looks better.
Got the dark dots problem fixed. I had the "lock" button turned on between the highlight glossiness and reflection glossiness. Unchecking that did the job.
Did you match the highlight glossiness value to the reflective glossiness value? If not is it still set to '1'? If that's the case all you did was turn off any highlights, and I assume you have "use interpolation off" and you were just seeing noise from the GMC sampling before. Just a guess.
www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
The highlight glossiness is set to .8 and the reflective glossiness is set to 1. Yes, I have "use interpolation" set to off. It got rid of the black dots. I still get the highlights on the water too. Are those settings right?
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