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My CGSphere in motion!

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  • My CGSphere in motion!

    Hi,

    To test my Isoplugin a little further I revisited my CGSphere entry and added some keyframes. I wanted to test the usability for animation work. It was soon clear that I needed a kind of viewport preview. I wrote a marching cubes algoritm for that. Then I had a nice preview in the viewport and I could define the animation.
    The second thing I wanted to test was the flickering issure every raymarching algorithm has to cope with. Additionally I am flying right throught the Isocontainer. Everybody who worked with Afterburn knows what this could mean... But it all turned out nicely. The flickering is not visible and the rendertimes didn't change much throughout the animation.
    So here it is:

    CGSPHERE ENTRY ANIMATION

    Hope you like it!

    Best regard,

    Dieter
    --------
    visit my developer blog

  • #2
    great stuff Dieter...and the viewport preview looks pretty damn usable!

    Thorsten

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    • #3
      Awesome animation. Short but really, really sweet.
      www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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      • #4
        Yeah Dimo, splendid, and with a surprise too

        As a note, your plugin's working nicely enough, easy and straightforward to use. It's also pretty darn fast if you ask me, given what it does...

        Lele

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        • #5
          Haha, that looks great. The surface looks pretty stable. Now we should get richard to add an animated sphere section.
          Eric Boer
          Dev

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          • #6
            Sweet

            Nice work - great suspense - I really want to know what happens next - you should make this into a movie or maybe a series of movies - Lord of The Ocean Sphere's

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            • #7
              always great to see what this plugin can do !!
              =:-/
              Laurent

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              • #8
                Very very nice!!

                And 2mins a frame thats sweet.

                Quick question, the caustics are they vray photon caustics? if so then that makes the 2mins/frame render time really good!! As if you take out the caustics calculations.. would drop a fair bit of time off.

                Do they beta testers get updates soon

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                • #9
                  Hehe,

                  the 2 min per frame was from the particles layer. The main layer was about 40 min per frame. But it has 3D motionblur.
                  The caustics are faked with maps from the "CausticsGenerator", great little programm by the way, produces tileable and loopable sequences.

                  I have still some bugs which I want to fix before I can send it out.

                  Best regards,

                  Dieter
                  --------
                  visit my developer blog

                  Comment


                  • #10
                    ahhhhhhh.... even still, pretty good IMO

                    Pseudo caustics work well dont they!!

                    ..waits patiently

                    Comment


                    • #11
                      Originally posted by dimo
                      The main layer was about 40 min per frame. But it has 3D motionblur.
                      Agh.
                      That's something i thought would break VRay and the ISOsurfaces plugin.
                      I'm on to test this one out!

                      Lele

                      Comment


                      • #12

                        ur plugin looks simply amazing!
                        Nuno de Castro

                        www.ene-digital.com
                        nuno@ene-digital.com
                        00351 917593145

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                        • #13
                          amazing - gave my kids a real jump and a laugh....

                          How did you do the caustics pass?

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                          • #14
                            Hi,

                            I didn't render many passes, because the VRay Renderelements gave me everything I needed for compositing. I rendered 3 passes:
                            The static environment, the fishes and a particle pass for the flowing particles.
                            For the lighting of the environment pass I used two lights from above that had a sequence of causitcs as projection maps from Caustics Generator. The rest is GI with 2nd bounces. For the environment pass I precalculated a Lightcache and IRR Map as you would do for normal flythrough animation and just ignored the fact that this "isn't allowed" if the light is constantly changing, but it gave a good average GI solution that I could use for the whole shot. I added VRay Renderelements for VRay GI and VRay Lighting. This way I had the caustics as a separate pass for compositing later without additional renderpasses. I also saved out renderelements for Z depth and some object mattes.

                            The fishes were rendered with single frame IRR Map and without 2nd bounces. The lightsetup was the same. All other objects were set to VRay Matte objects.

                            The particles had no GI and only the direct lights.

                            I rendered everything to vrimg-files and converted them to exrs. This way I had all the renderelements in one file. Compositing was done in Nuke. I added the slight depthblur and the volume rays there. The whole thing was done with Linear workflow.

                            Best regards,

                            Dieter
                            --------
                            visit my developer blog

                            Comment


                            • #15
                              Hi dieter

                              Absolutely great !!

                              very nice and very promising plugins

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