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  • #16
    much better, except the hand....
    maybe you can try softer shadows ,but i'm not sure about it.
    http://www.3dvision.co.il

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    • #17
      Originally posted by gilicom
      much better, except the hand....
      maybe you can try softer shadows ,but i'm not sure about it.
      on the hand?
      can t see how s it gonna help!
      Nuno de Castro

      www.ene-digital.com
      nuno@ene-digital.com
      00351 917593145

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      • #18
        the last one reveals there is something odd with the brick texture.....might not be the bump texture at all but the diffuse one....hmmm...looks flat

        i love the first image of the second set though
        teabag studios

        www.teabagstudios.com

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        • #19
          Renderings look great. I think you should add a little DOF to the foreground plants (fake it in photoshop). There a little distracting IMO.
          Mike Henry
          http://mhenry.cgsociety.org/gallery/

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          • #20
            Your right teabag, on the corners the bump seems inverted.. you can tell be the shadow compared to the walls. Which is weird, consider its probabaly all the same material.

            Updates look alot better.

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            • #21
              try to rotate uvw gizmo by 180 degres on the corners...i think might be
              it....the uvw on the corners is flipped
              teabag studios

              www.teabagstudios.com

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              • #22
                Looks to me like the normals are flipped on the corner blocks. Flipped normals would reverse the bump direction.
                www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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                • #23
                  hi
                  pls xfrom ur model.
                  sometimes it haappens that it is -100 scaled.
                  and then this problem of inverted bump or inverted displacement happens.
                  that will fix it.

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                  • #24
                    thanks for the continued feedback on the brick texture, I think teabag hit the nail on the head with the flipped uvw's and the texture had a neg bump value (dont ask me how that got there )


                    cheers
                    Tom
                    Accept that some days you are the pigeon, and some days you are the statue.

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                    • #25
                      looks good tom, the scale of the people seem too big
                      Chris Jackson
                      Shiftmedia
                      www.shiftmedia.sydney

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                      • #26
                        agree about the people being too big.
                        ____________________________________

                        "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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                        • #27
                          ooooooo....bricks looking really goo now
                          teabag studios

                          www.teabagstudios.com

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