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  • #46
    That's pretty amazing. But your other works in the past have proven top-notch as well.

    Do you use LWF?
    LunarStudio Architectural Renderings
    HDRSource HDR & sIBL Libraries
    Lunarlog - LunarStudio and HDRSource Blog

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    • #47
      I do not know that such LWF.
      I use Reinhard 1, 0.85, 1. But usually I use default adjustments (1,1,1).
      Multiplier VraySky > multiplier VraySun. My tests show all that and should be.

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      • #48
        Being reinhard is used can you share anything about the camera?
        I work and LWF and am having an impossible time getting this sort of result.

        So you do not use LWF or any gamma other than 1.0
        Not sure I understand you last line about the sun and sky.

        I would love to understand what I am seeing better.
        "It's the rebels sir....They're here..."

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        • #49
          Gamma = 2.2
          f-number=11
          shutter speed (s^-1)=200
          ISO=230
          VraySun intensity multiplier is approximately equal 1
          VraySky intensity multiplier is approximately equal 3

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          • #50
            Thanks Saluto, its making sense now. I have been playing with physical sun, sky, LWF and physcamera and having difficulties. The only way ive been able to get a similar result, but nowhere as good, is with sun+dome in LWF using first bounce turned down (or similar combinations)

            Trying to get the indirect areas to open up while not overexposing or blowing out the direct areas has been difficult at best using a LWF approach (for me!). I suppose its the mind riot of real vs. idealized.
            "It's the rebels sir....They're here..."

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            • #51
              fantastic work.
              http://www.3dvision.co.il/

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