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  • Townhomes

    Here is one I am working on. I am using an hdri in the v-ray environment override and a v-ray sphere light. I have gamma in v-ray set to 2.2 with linear color mapping. I have my dark multiplier at 2 and my bright multiplier at 1.5. Although I haven't started to apply colors and texture I like the quality and look. I'll post more of this work flow within the next couple days.



    Oh ya.... modeled in one day using Revit Architecture 2008.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

  • #2
    Looks quite nice. But hard to say until its textured, as that will change the light bounce alot.
    I would think the door way areas are a little dark but will see after its textured.

    Comment


    • #3
      bobby, does the hdri have a sun?
      Chris Jackson
      Shiftmedia
      www.shiftmedia.sydney

      Comment


      • #4
        Ahh i forgot that he had a HDRI

        I think I know whats wrong. Bobby did you tick "invisible" in the vray dome light? if not then your blocking out the HDRI from the scene totally. Thats why it looks so evenly grey. With no coloring from the HDRI.

        I knew something looked wrong.

        Comment


        • #5
          hdri

          This isn't using the v-ray dome light. it is using an hdri in the environment override.
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090 X2
          • ​Windows 11 Pro

          Comment


          • #6
            hdri

            yes, the hdri has a sun. The sun is in the upper right.
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090 X2
            • ​Windows 11 Pro

            Comment


            • #7
              HDRI

              I just noticed I didn't have my v-ray light turned on. I'll post more after I add more information to the model.
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090 X2
              • ​Windows 11 Pro

              Comment


              • #8
                Bobby....Would you say for doing these types of buildings that Revit is superior than ADT 2008? Does it have a lot of built in features such as the types of trim, roof vents, etc?

                Nice model....But it will definetly change after ou apply materials. I'll trade you the townhome in my last model for that one.
                Eric Camper
                Studio 3D
                www.dbfinc.com/studio3d

                Comment


                • #9
                  Revit

                  I am amazed with the developers of Revit... they thought of almost everything. Things that would have taken me hours in ADT took me minutes in Revit. I see ADT as Autocad with stuff added for architects. I see Revit as a software for Architects. Revit to ADT is like Inventor to MDT.
                  Bobby Parker
                  www.bobby-parker.com
                  e-mail: info@bobby-parker.com
                  phone: 2188206812

                  My current hardware setup:
                  • Ryzen 9 5900x CPU
                  • 128gb Vengeance RGB Pro RAM
                  • NVIDIA GeForce RTX 4090 X2
                  • ​Windows 11 Pro

                  Comment


                  • #10
                    Hi Bobby,

                    looks good, but one thing I wouldnt do at this stage without materials on and with linear color mapping selected is muck around with the multiplier settings too much, as soon as you put materials on i'm sure your going to have to do alot of adjusting anyway.. compared to my old work flow that used exponential mapping, I tend to leave the settings as 1.0, 1.0, 2.2

                    one thing i noticed is that you have no valleys in the intersecting roof sections , I always fin modelling these give good detail later on.

                    best

                    g.

                    Comment


                    • #11
                      Townhome

                      Yes... valleys. I haven't found a good way to do this in Revit. Any good ways in MAX?

                      I agree that light totally changes when you add materials and I am prepared to go back to other work flows like the .255 method if I have too, since it does work.
                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090 X2
                      • ​Windows 11 Pro

                      Comment


                      • #12
                        sure - loft a typical 2d shape along the valley......

                        Arkitec

                        Comment


                        • #13
                          we vary depending on tile type as we tend to model the tiles too, for good close ups!
                          we tend to slice up the roof from to form the gap from that the valley sits within, and then snap a spline to the gap and then loft.. sometimes thoguh we just use edit poly modelling and edge extrude techniques..

                          .255 method is great for outdour methods, though I do vary the '.255' values depending on sun position and strength, then whack in the materials and adjust more! yipee!

                          pm me if you want and can go over our modeling techniques...

                          Comment


                          • #14
                            we generally don't model valleys...but i guess for tiled roofs, this may be more of a necessity?. The ridges look like its going to be a colorbond roof though but none of that is really an issue yet is it?

                            Anyway, looks good as a 'white card' image at the moment. I think everything looks better in white!. I think you really need a direct light though, with noticable shadows...or its always going to have a slight cartoonish feel. I bet once you add a sun light, the image will become too bright though :P

                            Comment


                            • #15
                              we model as much as we can on traditional pitched roofs now, as typically they add much more realism and allows the GI to add definition to what can otherwise be a rather flat and bland area, i think it is much more convicing.
                              The roofed area can take up a lot of space in a render and your eye will be drawn to look at in as a redult, just like an interior office ceiling which in the past i would have modelled basically and then mapped a celing grid and lights, I now tend to add more detail at the modelling stage, model the grid and lights in more detail etc because in some renders it can take up more than 40% of the final visual!

                              yeh, I agree unless your going for a cloudy day look, I would get the sunlight in place now.

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