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  • pontoons

    This is my first go at the vray sun/sky system, not too sure if I've 'got it' completely yet, so any comments/crits and pointers would be welcome.

    The things I don't like the most are -

    1) the horizon line - maybe some fog will help
    2) some of the white materials on the yachts need a little tweak

    Let me know if you think anything else could do with a tweak.

    .:www.mcphersonyachtdesign.com:.

  • #2
    I would like to see a bigger image so that we can see more detail to give comments on.

    as far as i see it now it looks quite nice but wont say alot more until i see a bigger image.

    greets,

    Niels Sinke

    Comment


    • #3
      lovely rob.

      i don't have any crits, apart from perhaps use the white balance on the vray camera if your not already doing so - set it to 'daylight' or use a custom blue, and it will warm the image a bit. The only thing i got from this compared to your usual shots is this is really BLUE! (but i actually quite like this in this instance.)

      are you selling a yellow rubber dingy yet?

      Comment


      • #4
        Niels - ok, will do a bigger render next. This was a bit small.

        SV - haven't looked at the camera white balance yet - I too was feeling the whole blue-ness but couldn't work out how to reduce it - will give it a bit of a tweak for the next render and see what happens.

        Next job will be to model a nice rubber dinghy just for you!
        .:www.mcphersonyachtdesign.com:.

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        • #5
          Here's a bigger render..

          Tried adding a light blue fog to the scene but it came out black (!) does environment fog not work with the vray physical cam?

          Also comp'ed in some much needed clouds in photoshop.

          SV - white balance worked well, thanks!

          .:www.mcphersonyachtdesign.com:.

          Comment


          • #6
            Boat

            Maybe the boats are to clean... can you dirty them up? What I do is override all my materials with a vrayltml using a dirtmap. I overlay that occlusion map pass in PS and play with the opacity. It might to the trick for you shiny new boats.
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090 X2
            • ​Windows 11 Pro

            Comment


            • #7
              i love the wet maps on the concrete just above the water line.
              really nice touch.

              Comment


              • #8
                Originally posted by mcvltd View Post
                Here's a bigger render..

                Tried adding a light blue fog to the scene but it came out black (!) does environment fog not work with the vray physical cam?
                as vlado wrote here:
                Originally posted by vlado View Post
                Would be best to render the volume lights separately; the 3ds Max volumetric lights do not work with HDR colors and so they will always appear too dark with the V-Ray physical camera. On the other hand, we are working on our own volumetrics.

                Best regards,
                Vlado

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                • #9
                  glorybound - thanks, will give that a try.

                  sv - ah,thanks -will give up on the fog then! The pontoon float textures I got from www.cgtextures.com - a fantastic resource.
                  .:www.mcphersonyachtdesign.com:.

                  Comment


                  • #10
                    don't you DARE give up mcvltd...! what kind of attitude is that?

                    just throw the vray sky into the environment fog colour (sorry Mike, couldn't let this go on).

                    Computers can never be allowed to beat humans...hello?!?!?
                    Needs more cowbell

                    Comment


                    • #11
                      oh, and just for kicks...when you have time of course...

                      why don't you try more refraction in the water?
                      change the fog colour to more of a teal and if you don't want to see all the way to the floor, slap a fresnel falloff into the refraction glossy channel...Instead of black and white, change the black to more of a grey. You may have to play with the curves to get the water to look clear near the top, then blurry the deeper it gets. like a fake dispersion...

                      just a thought.
                      Needs more cowbell

                      Comment


                      • #12
                        Originally posted by olitech View Post
                        don't you DARE give up mcvltd...! what kind of attitude is that?

                        just throw the vray sky into the environment fog colour (sorry Mike, couldn't let this go on).

                        Computers can never be allowed to beat humans...hello?!?!?
                        Yikes! Look smart lads, olitech's back in the office!! <furiously twiddles with mouse and looks busy..>

                        mmm.. will give that fog thing another go then


                        Originally posted by olitech View Post
                        oh, and just for kicks...when you have time of course...

                        why don't you try more refraction in the water?
                        change the fog colour to more of a teal and if you don't want to see all the way to the floor, slap a fresnel falloff into the refraction glossy channel...Instead of black and white, change the black to more of a grey. You may have to play with the curves to get the water to look clear near the top, then blurry the deeper it gets. like a fake dispersion...

                        just a thought.
                        Not too sure this will work for my current setup - the water is just a dreamscape surface without any volume so I think any fog values wont have any affect - and I can't add a shell modifier on it because I'm maxed out on my ram (32bit here... yeah, I know, promise I'll upgrade soon!). Will give this a try on a smaller scene though, maybe with the camera looking down from a higher position.
                        .:www.mcphersonyachtdesign.com:.

                        Comment


                        • #13
                          dreamscape geometry is perfect for it...dont' shell it...don't add volume. we use vray infinite planes to do it and works like a charm. your dreamscape surface should look waaaay better than the planes we use....

                          you will need a plane for the ocean floor, that's all.

                          twiddling the mouse! LOL! don't forget to Alt-tab when someone walks by..
                          Last edited by olitech; 11-01-2008, 09:42 AM.
                          Needs more cowbell

                          Comment


                          • #14
                            oooh, that's the setup I've got at the moment! I can see some serious playing has to be done, will post some results soon.

                            mmmm...will try alt+tab when this hires render is finished...
                            .:www.mcphersonyachtdesign.com:.

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                            • #15
                              Needs more cowbell

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