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heh, yes, there is a few things going on, the client wanted a rig, aurora, cut ice, sea and stuff thats dug in the ground - ofcourse all in the same image
Looks good! How does it compare to dreamscape? Can you use all the features with vray or is it similar to dreamscape in that you can only use the actual sea mesh and not the shaders?
i find floodsurf a lot more intuitive and workflow friendly than dreamscape, an ocean setup is real quick and it incorporates very well with vray. there's no flood specific shaders or lighting setup involved. there's a mesh with some clever tiling and tesselation options and some procedural maps that does a good job with foam/wave crests. smack a vray sun and camera in there and you are good to go!
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they are both great looking indeed, not sure which one i'd prefer....
workflow wise i prefer floodsurf though, because of it's simplicity, there's no fuss with specific shaders and lights which interferes with vray in any way.
it's still in beta v06, and no sea/geometry interaction yet, but there's been some loose talk about adding this in future versions....
if its got no specific materials or shaders how does it calculate foam based on the waves?
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
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cool. and this is in beta? do they need more beta testers?
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
i don't think so, i seem to recall that the open beta's closed sometime in january...but you never know, there's still no release, so it could be that they would still be interested in a tester
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