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  • northern cheesypop

    got to play a little with latest floodsurf beta, it has some good stuff!


  • #2
    Ummm.....just trying to work out whats going on in the image?

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    • #3
      heh, yes, there is a few things going on, the client wanted a rig, aurora, cut ice, sea and stuff thats dug in the ground - ofcourse all in the same image
      Last edited by kimgar; 04-04-2008, 07:16 AM.

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      • #4
        Your client has a sense of humour!
        But so long as they're payin who cares what they ask for haha

        The water is pretty good. I dont know anything about floodsurf, did you use it just for the water?

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        • #5
          http://software.franticfilms.com/

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          • #6
            Looks good! How does it compare to dreamscape? Can you use all the features with vray or is it similar to dreamscape in that you can only use the actual sea mesh and not the shaders?
            .:www.mcphersonyachtdesign.com:.

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            • #7
              i find floodsurf a lot more intuitive and workflow friendly than dreamscape, an ocean setup is real quick and it incorporates very well with vray. there's no flood specific shaders or lighting setup involved. there's a mesh with some clever tiling and tesselation options and some procedural maps that does a good job with foam/wave crests. smack a vray sun and camera in there and you are good to go!

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              • #8
                id like to see flood do a stormy sea.
                http://www.franticfilms.com/videos/f..._green_web.mov
                compaired to
                http://www.afterworks.com/gallery/an.../16/stormy.wmv
                id prefer dreamscape.

                they are both really great looking but id love to see more from flood. can it do boat wakes?
                Last edited by Da_elf; 08-04-2008, 05:01 AM.

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                MSN addresses are not for newbies or warez users to contact the pros and bug them with
                stupid questions the forum can answer.

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                • #9
                  they are both great looking indeed, not sure which one i'd prefer....
                  workflow wise i prefer floodsurf though, because of it's simplicity, there's no fuss with specific shaders and lights which interferes with vray in any way.

                  it's still in beta v06, and no sea/geometry interaction yet, but there's been some loose talk about adding this in future versions....
                  Last edited by kimgar; 08-04-2008, 07:58 AM.

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                  • #10
                    if its got no specific materials or shaders how does it calculate foam based on the waves?

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                    • #11
                      it does have maps according to the product page:

                      FLOOD:Surf Foam Map
                      • A Node-driven procedural map that indicates foam potential.
                      • Generates white areas along wave peaks and provides masks for foam textures or particle generation.
                      FLOOD:Surf Area Map
                      • A Node-driven procedural map that indicates the amount of ocean surface compression.
                      • Use in conjunction with (or as an alternative to) the Foam Map.
                      Ocean Surface Shader
                      • Simulates appearance of water for realistic ocean surfaces.
                      • Adds highlights to ocean surfaces, including distant highlights to areas with less detailed surface geometry.

                      FLOOD:Surf Delta Map
                      • A Node-driven procedural map that describes ocean surface deformation.
                      • Create masks based on wave height.
                      • Conveniently export maps via MAXScript.
                      Regards,
                      Thorsten

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                      • #12
                        cool. and this is in beta? do they need more beta testers?

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                        MSN addresses are not for newbies or warez users to contact the pros and bug them with
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                        • #13
                          i don't think so, i seem to recall that the open beta's closed sometime in january...but you never know, there's still no release, so it could be that they would still be interested in a tester

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