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Trying this on some standard geometry and am getting more of a mirror effect, no tranlucent look, the "foggy depth" of the water. Duplicated the settings posted and triple checked.
Is the look due to dreamscape or the surface being un-even?
Trying this on some standard geometry and am getting more of a mirror effect, no tranlucent look, the "foggy depth" of the water. Duplicated the settings posted and triple checked.
Is the look due to dreamscape or the surface being un-even?
It doesn't matter if the sea surface is rough or flat, the effect is
primarily dependent on your scene scale. To approximate
the value of the (translucency) thickness, use a tape helper to
measure distance between the sea level and the depth where
you want the fogginess to end...
Dman3d: Because of the fresnel reflections camera angle is very important. If you have the camera close to the water surface, looking across it, it will look mostly reflective. Try moving your camera higher and pointing it more downward.
of course, I'm only guessing since you didn't post a picture....
Trying this on some standard geometry and am getting more of a mirror effect, no tranlucent look, the "foggy depth" of the water. Duplicated the settings posted and triple checked.
Is the look due to dreamscape or the surface being un-even?
Use a single plane and not a box with this parameters, I also had this kind of troubles...
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