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openGL scene using bake3D
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easy but lots of steps
"chargement en cours" means: "loading..."
its a 2mb file... (hehe didnt compress the maps)
psy, i used bake3d lightmaps, then moved each objects's baked maps on a standard material diffuse map, using 100% self illum so that i can use shockwave exporter.
be sure not to use the alpha channel.
i had to modify manually the generated uvw's with unwrap modifier after using bake3d uvw's generator, so that all objects faces have enough texture surface/pixels.
When computing baking, be sure not to close the window...
Irradiance map is slower to compute because all objects faces are computed. (i discovered that irr map computes only what u see, not the hidden geometry). It could be great to use a "full scene" irradiance map precomputing, so that when baking material, we can do it with a saved irr map file. Currently u have to compute irr map for each object...
I hope i'm clear enough... my english is old
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Very nice Yadla!
Your test turned out great. I've been meaning to do tests in Director myself but haven't had the chance yet. There are so many possibilities with this technology don't you think.
Is this planned for a project? Care to share details of it?
Thanks for sharing; your workflow description was excellent.
--Jon
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