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  • Vray render problem.

    Hii to all.
    I'm making an scene with Vray. Just I finished the modeling, and start to put materials to the mesh. I have a problem. When I render with scanline, the image it see good, but when I render with Vray it looks very different. What happens? help!!


    Scanline Render:




    Vray Render(GI):


  • #2
    I would say that the little teeth are probably produced by a multi-sub object mat you're not aware of. Try applying a material modifier to it or sampling the material to inspect it. It's almost hard to say without more information though. Can you tell us exactly which difference you'tre talking about? I see a few, are you talking about the noise in the material.

    I don't know if this is how close you'll get in the end but take a look at your shadow settings also. Looks like you have a shadow map with too low resolution, it's visible below the object and in a few other places.

    --Jon

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    • #3
      id definately recomend using vray shadows

      ---------------------------------------------------
      MSN addresses are not for newbies or warez users to contact the pros and bug them with
      stupid questions the forum can answer.

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      • #4
        Yes I'm talking about the teeth shadow. I just aply a material and it appears that teeth. I change the material, aply other and continue appearing the teeth

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        • #5
          If by teeth you mean the jagged dark edges at the bottom of the image, thats an artifact of using a Shadow Map with too low resolution to show the detail of the image..

          Suggest either using a Vrayshadow for raytraced type shadows (Or blurry).. Or upping the Shadow Map Size for your back light by at least double what it is now (Defaults to 512pixels)
          Dave Buchhofer. // Vsaiwrk

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          • #6
            Nevermind! i see what you mean now.. I'd say to check 1: your materials for the object, and 2: that there isn't really 2 objects there that are on top of each other..
            Dave Buchhofer. // Vsaiwrk

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            • #7
              notoiara:

              If you can, upload a small section of the model that has the problem someone will figure it out.

              --Jon

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              • #8
                Here there is the model that cause problems. This is the link.

                http://www.terra.es/personal7/garbag...reimg/test.zip

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                • #9
                  Hi!
                  Your mesh had some faults... Backfacing polys coming through - if you want a fixed version, drop me a message with your eMail (max5 or 3ds possible)

                  Greetings,
                  Michael
                  This signature is only a temporary solution

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                  • #10
                    Forgot to mention: Just make your material twosided and you'll see the mistake yourself

                    greets again
                    This signature is only a temporary solution

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                    • #11
                      Oh yes! it was the mesh. I will try to fix that. Thanks to all.

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                      • #12
                        Well, here I post an update of the WIP radio. Dont look at the floor texture, I will changed, and its not scaled yet. C&C thanks.

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                        • #13
                          Hii to all.
                          I post an update. It's near to be finished. I want to model a car key, and somethings more, and the scene will be ended. I would like any comment at this point of the scene'¡s stage. Thanks


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                          • #14
                            I realy like the last one.

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                            • #15
                              The radio looks good, but it's in a wrong environment imo. Take a look at some advertising pics for such things and see hwo they present it. Personally, I wouldn't drop my radio on the floor
                              Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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