If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
I cant give you an exact figure but ive been letting most of the images run the full 65k samples to just see where they can get to so my guess with this one was it was at least 24 hours.
I let it run till all the sample were used. Reflections of the caustics are the hard part to capture as Vlado has pointed out. I gather another mechanism will need to be used to capture this effect in an un-biased fashion. Perhaps the MTL method from this years Siggraph...
thanks for the answer, Michael.
Your 1st image of last post is very nice! (even though it takes 66hr :-O)
Hehe, yeah I just let it run, but im sure I could have killed it sooner. It was looking fine other than a bit of noise in the floor hours before i stopped it.
I love the way the caustics resolve so much faster with the BDPathTracer but as Vlado has pointed out they really don't like to be seen in reflective surfaces or refracted. This one went for quite awhile and I can tell that like the Buddha above the artifacts just aren't going to resolve anytime soon.
This is the DBPathtracing version of the scene. Almost enough samples to fully capture the caustic reflections and those seen refracted. No Dispersion here yet like on the PathTracing version.
Heres the pathtracing version with a non vis to cam front wall
Heres the BDPathtracing version that cant have the non vis to cam wall
Comment