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Very very very nice images as usual. Just one thing though, i know those people are the images from imagecel or something and it uses opacity map how did you manage to make it work in vray? or did you compose it in photoshop?
If you rendered those as well in vray could you please shed us some lights on how did you do that. I've been having problems with opacity map eversince.
Great images. Very photo-real. Only comment I have is that the actual "real" objects (people) detract from the image because of their levels. The blacks are gray. Try adjusting the levels on the people. Also, in the bird's eye view of the courtyard area, some of the people seem to be out of scale, such as the man walking by the chairs seems to be the same scale as the people on the sidewalk closer to the camera.
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Time for renders varied due to render size and the amount of Glossy Reflections involved. Generally, the renders took between 3-6 hours for 5000 x 3000 pixels and 5-8 hours for 8500 x 4650 px. This may be due to the amount of memory I have, but even on machines with different amounts of RAM, the largest render I could set was 8500. Perhaps it's a limitation with VRay? Not sure...
For those who are interested in the settings:
Plan & Sun Setting
Lighting Placement
VRaylight Settings
Render Settings
@ particlerealities: he does seem a little too tall. However, it may be due to distortions caused by the very wide angle lens I was using for that shot.
The people cards are in proportion since I scaled them correctly to size in the scene before placing them.
@ Brim: the green edge on the glass is due to setting the Exit color and the fog color.
@pengo: Skylight was certainly used for all interior except the bathroom.
The Skylight is a light blue colour (204, 229, 255) with Multiplier of around 5-6. Sometimes VRaylights are set as Skylight Portals, but often the are left as area lights with the same colour to simulate the skylight. This produces nice area shadows and gives greater control.
@ Aguel: the people are indeed "imagecels". They are simply mapped planes with a Standard Material, Diffuse and Opacity maps. I have found that Color Mapping washed out these mapped planes, so the cards are placed in the scene mainly for position, sizing and shadows.
The original image is then composite over the top in PS and color corrected, levelled, etc to match.
@ photonC: Lighting is 95% trial and error and only 5% knowledge.
So it mostly comes down to a lot of practice and tweaking the settings.
After a while, experience does get you there quicker, but there are no magic formulas that can be easily taught...
It seems like the single most annoying problem with my work these days are the "real people". However much you tweak, they just never seem convincing.
Congrats for all the images, especialy this last one! Really nice lighting and overall composition, however I have a minor repairs to do regarding the glass table thickness, seems that should be a little more thin... And a question about what kind of light are you using in the interior? photometric?
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