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Architectural Renders - Life is Swell

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  • Architectural Renders - Life is Swell

    Some recent work:

    As always, comments are welcomed.









    sigpic

    Vu Nguyen
    -------------------------
    www.loftanimation.com.au

  • #2
    wow!
    4 the 3rd image, which one is photo or 3D?
    congrats!

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    • #3
      Architectural Renders - Life is Swell

      Wolfgang!! love your work (read large backslapping gestures )
      'mmm, should have opened it in Notepad'
      www.osmosis.com.au

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      • #4
        Please someone teach me how to illuminate scenes like that light setup and settings, I suck and I want to learn.

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        • #5
          Very very very nice images as usual. Just one thing though, i know those people are the images from imagecel or something and it uses opacity map how did you manage to make it work in vray? or did you compose it in photoshop?

          If you rendered those as well in vray could you please shed us some lights on how did you do that. I've been having problems with opacity map eversince.

          Thanks

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          • #6
            great Work dejaVu what AA settings & render times did you get?

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            • #7
              wich comment can I do?

              wich comment can I do?

              is possible to do only congratulations !!!!

              Great work

              if is it possible to see the rendering settings for the bathroom this is great!!
              Did u use the skylight option for the interiors view?



              Congratulations
              congratulations
              you are a photographer not a 3d graphic


              I think only that the people is too tall
              Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

              https://www.facebook.com/essetreddi..../photos_albums

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              • #8
                Very nice work - good job!

                Dean
                karoodesignviz.com

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                • #9
                  Here's a good question Vu:

                  How do you get the corners of your glass to look greenish? Do you detach faces and apply different mat?

                  Nice work as always.

                  Xavier

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                  • #10
                    Great images. Very photo-real. Only comment I have is that the actual "real" objects (people) detract from the image because of their levels. The blacks are gray. Try adjusting the levels on the people. Also, in the bird's eye view of the courtyard area, some of the people seem to be out of scale, such as the man walking by the chairs seems to be the same scale as the people on the sidewalk closer to the camera.
                    Work:
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                    V-Ray Benchmark: CPU 00:52 | GPU 00:32

                    Home:
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                    • #11
                      he is just tall thats all

                      ---------------------------------------------------
                      MSN addresses are not for newbies or warez users to contact the pros and bug them with
                      stupid questions the forum can answer.

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                      • #12
                        Nice

                        Can you tell us how long each took to render and possibly some setting you used?

                        Great Job btw!

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                        • #13
                          Great job!! Two thumbs up here

                          -dave
                          Cheers,
                          -dave
                          ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

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                          • #14
                            Here's another recent interior:



                            Thanks everyone for the comments and compliments.

                            Time for renders varied due to render size and the amount of Glossy Reflections involved. Generally, the renders took between 3-6 hours for 5000 x 3000 pixels and 5-8 hours for 8500 x 4650 px. This may be due to the amount of memory I have, but even on machines with different amounts of RAM, the largest render I could set was 8500. Perhaps it's a limitation with VRay? Not sure...

                            For those who are interested in the settings:


                            Plan & Sun Setting


                            Lighting Placement


                            VRaylight Settings


                            Render Settings


                            @ particlerealities: he does seem a little too tall. However, it may be due to distortions caused by the very wide angle lens I was using for that shot.
                            The people cards are in proportion since I scaled them correctly to size in the scene before placing them.

                            @ Brim: the green edge on the glass is due to setting the Exit color and the fog color.

                            @pengo: Skylight was certainly used for all interior except the bathroom.
                            The Skylight is a light blue colour (204, 229, 255) with Multiplier of around 5-6. Sometimes VRaylights are set as Skylight Portals, but often the are left as area lights with the same colour to simulate the skylight. This produces nice area shadows and gives greater control.

                            @ Aguel: the people are indeed "imagecels". They are simply mapped planes with a Standard Material, Diffuse and Opacity maps. I have found that Color Mapping washed out these mapped planes, so the cards are placed in the scene mainly for position, sizing and shadows.
                            The original image is then composite over the top in PS and color corrected, levelled, etc to match.

                            @ photonC: Lighting is 95% trial and error and only 5% knowledge.
                            So it mostly comes down to a lot of practice and tweaking the settings.
                            After a while, experience does get you there quicker, but there are no magic formulas that can be easily taught...

                            It seems like the single most annoying problem with my work these days are the "real people". However much you tweak, they just never seem convincing.

                            Anyway, thanks again everyone for your comments.
                            sigpic

                            Vu Nguyen
                            -------------------------
                            www.loftanimation.com.au

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                            • #15
                              Congrats for all the images, especialy this last one! Really nice lighting and overall composition, however I have a minor repairs to do regarding the glass table thickness, seems that should be a little more thin... And a question about what kind of light are you using in the interior? photometric?

                              Nice to see you around here!

                              Gonçalo

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