Announcement

Collapse
No announcement yet.

GPU benchmarks

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • vlado
    replied
    Originally posted by werticus View Post
    AMD r9 290x @1100mhz = 1m 59s
    Huh!? Can you post the resulting image? That would be unbelievable.

    Best regards,
    Vlado

    Leave a comment:


  • werticus
    replied
    AMD r9 290x @1100mhz = 1m 59s

    Pretty good! Certainly brings AMD back into the game I think.
    In fact given that this card has 4gb ram and the 780 only has 3gb of ram, this is probably a better choice with the Titan being the only better choice.

    @ stock 1000mhz = 2m 6s

    V-Ray 2.40.04 - open CL
    Driver: 14.2 beta (latest)
    Last edited by werticus; 08-03-2014, 01:59 AM.

    Leave a comment:


  • werticus
    replied
    Thanks! I will re render now.
    Last edited by werticus; 08-03-2014, 01:20 AM.

    Leave a comment:


  • Valtiel
    replied
    post your dropbox email or send me an invite to an empty share folder at riwamoto@shaw.ca and I'll hook you up with every one I have.

    ***edit*** done and done. I never did have the lace texture. I don't know if it's even used in the scene now. I copied in the one "lace" bmp that's in my 2013 directory but I'm not sure that's it. Anyways, you can use it for both the mask and diff.
    Last edited by Valtiel; 08-03-2014, 12:50 AM.

    Leave a comment:


  • werticus
    replied
    Oh sorry guys I am missing a couple textures:

    C:\Program Files\Autodesk\3ds Max 2011\maps\ArchMat\Furnishings.Fabrics.Lace.Mask.jp g [Map #13:Bitmap]
    C:\Program Files\Autodesk\3ds Max 2011\maps\ArchMat\Furnishings.Fabrics.Lace.jpg [Map #14:Bitmap]
    C:\Program Files\Autodesk\3ds Max 2011\maps\ArchMat\Finishes.Flooring.Carpet.Saxony. HerringBone.Bump.jpg [Map #28:Bitmap]
    C:\Program Files\Autodesk\3ds Max 2011\maps\ArchMat\Finishes.Flooring.Carpet.Saxony. HerringBone.Bump.jpg [Map #29:Bitmap]
    C:\Program Files\Autodesk\3ds Max 2011\maps\ArchMat\Finishes.Wall Covering.Pattern3.Bump.jpg [Map #21:Bitmap]
    C:\Program Files\Autodesk\3ds Max 2011\maps\ArchMat\Finishes.Wall Covering.Pattern3.Bump.jpg [Map #22:Bitmap]
    C:\Program Files\Autodesk\3ds Max 2011\maps\ArchMat\Finishes.Wall Covering.Pattern3.Bump.jpg [Map #23:Bitmap]
    C:\Program Files\Autodesk\3ds Max 2011\maps\ArchMat\Woods&Plastics.FinishCarpentry.W ood.EnglishOak.Bump.jpg [Map #8:Bitmap]
    C:\Program Files\Autodesk\3ds Max 2011\maps\ArchMat\Woods&Plastics.FinishCarpentry.W ood.EnglishOak.Bump.jpg [Map #8:Bitmap]
    C:\Program Files\Autodesk\3ds Max 2011\maps\ArchMat\Woods&Plastics.FinishCarpentry.W ood.EnglishOak.Bump.jpg [Map #8:Bitmap]
    C:\Program Files\Autodesk\3ds Max 2011\maps\ArchMat\Finishes.Flooring.Carpet.Saxony. HerringBone.Bump.jpg [Map #28:Bitmap]
    C:\Program Files\Autodesk\3ds Max 2011\maps\ArchMat\Finishes.Flooring.Carpet.Saxony. HerringBone.Bump.jpg [Map #29:Bitmap]
    C:\Program Files\Autodesk\3ds Max 2011\maps\ArchMat\Finishes.Wall Covering.Pattern3.Bump.jpg [Map #21:Bitmap]
    C:\Program Files\Autodesk\3ds Max 2011\maps\ArchMat\Finishes.Wall Covering.Pattern3.Bump.jpg [Map #22:Bitmap]
    C:\Program Files\Autodesk\3ds Max 2011\maps\ArchMat\Finishes.Wall Covering.Pattern3.Bump.jpg [Map #23:Bitmap]
    C:\Program Files\Autodesk\3ds Max 2011\maps\ArchMat\Woods&Plastics.FinishCarpentry.W ood.EnglishOak.Bump.jpg [Map #8:Bitmap]
    C:\Program Files\Autodesk\3ds Max 2011\maps\ArchMat\Woods&Plastics.FinishCarpentry.W ood.EnglishOak.Bump.jpg [Map #8:Bitmap]
    C:\Program Files\Autodesk\3ds Max 2011\maps\ArchMat\Woods&Plastics.FinishCarpentry.W ood.EnglishOak.Bump.jpg [Map #8:Bitmap]
    C:\Program Files\Autodesk\3ds Max 2011\maps\ArchMat\Finishes.Flooring.Rug.Braided1.j pg [Map #15:Bitmap]

    I have used relink bitmaps to try to fix it but it turns out that I dont have them. (I run max 2013.)

    If someone wants to drop box those particular files I would be happy to re test so we know how the 290x really performs.

    Leave a comment:


  • fraggle
    replied
    Very surprising,
    it is very well-known that Nvidia is the only way to go for Max user and Vray.
    Originally posted by werticus View Post
    Hello everyone, I have a single R9 290x!

    running vray 2.4.004 I got: 1 min 40 seconds.

    This result seems very fast? I expected the 780 to out perform.
    I should say that this is overclocked to 1100mhz with after market cooling.

    Leave a comment:


  • Valtiel
    replied
    Werticus: Holy crap. Still, seems like Hawaii fixed everything that was wrong with Tahiti, despite the incremental architectural changes. That is incredibly surprising, even counting your OC. Can you post your driver version? I'm trying to run the latest stable (non-beta) catalyst build on my 7950's with VRay 3 and it's just crashing VRay.

    Leave a comment:


  • werticus
    replied
    Hello everyone, I have a single R9 290x!

    running vray 2.4.004 I got: never mind

    This result seems very fast? I expected the 780 to out perform.
    I should say that this is overclocked to 1100mhz with after market cooling.

    EDIT: Missing some of the textures.
    Last edited by werticus; 08-03-2014, 01:22 AM.

    Leave a comment:


  • Valtiel
    replied
    Curious: Does anyone have a 780 Ti or 290/290X to test out?

    ***edit***
    While I'm at it I'm curious to see if, and how well, AMD APU's do with RT. Obviously not stellar but it'd be neat to know if those igp cores can be put to use in a system that has a discrete card.

    Cheers!
    Last edited by Valtiel; 10-01-2014, 12:04 PM.

    Leave a comment:


  • fraggle
    replied
    Originally posted by savage309 View Post
    It will be much better if you switch to CUDA engine.
    Originally posted by savage309 View Post
    It will be much better if you switch to CUDA engine.
    Sure,
    In fact it was also link to the mess up between RT V2.x and RT V3.x, because both of them have the same name.
    So if by mistake you run the RT server 3.x instead of the 2.x then this is what happens:
    Single GTX780: 2'1s
    Dual GTX780: 2'14s (full load!)

    If the RT 2.x run alone:
    single GTX : 2'1s
    Dual GTX780 : 1'3s
    Dual GTX780 + GTX670: 51.1s

    Leave a comment:


  • fraggle
    replied
    Originally posted by eyepiz View Post
    All cards are on one workstation with a 4-way SLI board...Just needed one beefy power supply.
    Max 2014 seems to be working correctly however I did see some issues with gamma output in PNG files. 3DS Max 2014 made some changes in the gamma input and output settings the option are no longer there it's "Auto" now but I think that is having something to do with it. Jpegs and tiff's are fine.
    What MB are you using?

    Leave a comment:


  • savage309
    replied
    It will be much better if you switch to CUDA engine.
    Originally posted by fraggle View Post
    New test with only one of this GTX780, I'm crying!
    [ATTACH=CONFIG]17405[/ATTACH]

    Leave a comment:


  • fraggle
    replied
    New test with only one of this GTX780, I'm crying!
    Click image for larger version

Name:	RT.jpg
Views:	1
Size:	328.2 KB
ID:	850915

    Leave a comment:


  • fraggle
    replied
    Click image for larger version

Name:	GPUZ.jpg
Views:	1
Size:	19.0 KB
ID:	850912Click image for larger version

Name:	GPUz-FirstGTX780.jpg
Views:	1
Size:	21.4 KB
ID:	850913Click image for larger version

Name:	GPUz-SecondGTX780.jpg
Views:	1
Size:	20.6 KB
ID:	850914please help:
    Just installed 2x GTX 780 (asus DC2OC) / max 2013 / Vray RT 2.45.01/Driver 9.18.13.3182 / 331.32
    4m26s on first run, 3.55 on second run!!!!!!
    there should be something wrong, but what?
    Last edited by fraggle; 28-11-2013, 03:24 PM.

    Leave a comment:


  • savage309
    replied
    Originally posted by Valtiel View Post
    The double precision rate of consumer Kepler cards, excluding Titan, is actually artificially hamstrung. It's not just a RAM difference. I don't know if RT is using single or double precision but you'll see a big difference going to Titan with things like Folding @ Home.
    RT-GPU is not expected to have any benefits on GPUs that support (fast) double precision (aka we don't use any).

    Leave a comment:

Working...
X