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Originally posted by lukx View Post
yep , this is why I decided to pay less and still got almost same power.
Originally posted by dtolios View Post
2x 670 will be slightly slower, will consume slightly more power but you have the option for 4GB per card. 2x EVGA GTX 670 SC 4GB are cheaper than a 690 that is limited to 2GB per GPU.
If you want the maximum computation density, atm nothing is faster than a 690, but you will be limited for tasks that can fit in the 2GB buffer.
Thank you guys !
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Originally posted by 3LP View PostWhen you're speaking about distant, do you mean local network but using it as GPU node so you only spawn on it?
Or do you have any other trick?
Stan
1 titan + 2 Gtx 580 ( 3gb ) : 49 sec
Using network, not local. Works great.
In our current project we will massively use RT for lighting. We'll see if we 'll add more RT node like this one.
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All cards are on one workstation with a 4-way SLI board...Just needed one beefy power supply.
Max 2014 seems to be working correctly however I did see some issues with gamma output in PNG files. 3DS Max 2014 made some changes in the gamma input and output settings the option are no longer there it's "Auto" now but I think that is having something to do with it. Jpegs and tiff's are fine."I have not failed. I've just found 10,000 ways that won't work."
Thomas A. Edison
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The gamma of PNG files has always been wrong in 3ds Max right from the start until 3ds Max 2013 (the inverse gamma was written into the file) which meant you couldn't open those PNGs properly in any other software that was aware of the gamma. In 3ds Max 2014 this is corrected.
Best regards,
VladoI only act like I know everything, Rogers.
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