Hello,
I'm having alot of difficulty rendering my alley scene. Attached is a wire of the final render. Viz will lockup about 3/4 through the first irradiance pass. The scene has 660,000 polys. My next heaviest scene has just over 300,000 polys and I can render it without any problems, irradiance calc in 2 mins and it renders in 1.5 mins.
I am wondering why I am having this problem when the alley scene is approximately double the poly count of a scene that renders with ease. My vray settings in the alley are simple: 1st GI bounces:1, Secondary bounces: .8, Environment set to override Viz's @ .23, Very low irradiance map.
I let it run overnight to see if it was just taking alot longer than usual, but it was still frozen 3/4 through the firts pass. When monitoring my processors, I notice they are only being used at 50% & Memory usage is way below capacity.
I was using the free version with no luck and then switched to the demo version...same problems
Dual AMD 1.3 Ghz
512mb RAM
Any suggestions are apprecieated.
much thanks
--
Joe P.
I'm having alot of difficulty rendering my alley scene. Attached is a wire of the final render. Viz will lockup about 3/4 through the first irradiance pass. The scene has 660,000 polys. My next heaviest scene has just over 300,000 polys and I can render it without any problems, irradiance calc in 2 mins and it renders in 1.5 mins.
I am wondering why I am having this problem when the alley scene is approximately double the poly count of a scene that renders with ease. My vray settings in the alley are simple: 1st GI bounces:1, Secondary bounces: .8, Environment set to override Viz's @ .23, Very low irradiance map.
I let it run overnight to see if it was just taking alot longer than usual, but it was still frozen 3/4 through the firts pass. When monitoring my processors, I notice they are only being used at 50% & Memory usage is way below capacity.
I was using the free version with no luck and then switched to the demo version...same problems
Dual AMD 1.3 Ghz
512mb RAM
Any suggestions are apprecieated.
much thanks
--
Joe P.
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