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The only way to create constant noise is using QMC/QMC or PPT I think.
It dosn't help. I know this problem from maxwell too, it seems to be a general render problem. So, extrem example, a reflection of the HDRI environment will be much more clear than a blury reflection of a blury reflection. A direct viewlable background environment is extrem clear.
The grain never looks like a constant photo film grain.
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