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  • #46
    Re: Michas Gallery (update 19sept 2007)

    fantastic Micha. I love the mini coopers! Those perspective renderings are always my favorites. These are great!

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    • #47
      Re: Michas Gallery (update 19sept 2007)

      Hi Micha

      Great work as allways.

      I also love the mini coopers, can you share a bit more about the lightning?
      Can you show the rhino wireframe with light so that i can see the position?

      Thanks
      Sergio
      www.paraglobal-3d.com

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      • #48
        Re: Michas Gallery (update 19sept 2007)

        Micha Everything looks great. can you tell me about you ring set up materials reflection maps etc? I like how soft your reflections are I have been trying to achieve this.

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        • #49
          Re: Michas Gallery (update 19sept 2007)

          Originally posted by Paraglobal
          I also love the mini coopers, can you share a bit more about the lightning?
          Can you show the rhino wireframe with light so that i can see the position?
          Thanks, no lights, only HDRI environment.
          www.simulacrum.de - visualization for designer and architects

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          • #50
            Re: Michas Gallery (update 19sept 2007)

            Originally posted by Andresg
            Micha Everything looks great. can you tell me about you ring set up materials reflection maps etc? I like how soft your reflections are I have been trying to achieve this.


            Thanks, I used invisible lightsources that send light against walls and this walls are visible at the reflections. It was quite difficult to get it working. I create setups like a real photographer it do - light boxes/channels. I play with lights from outside (disable "double sided" of the wall mat) or inside against the wall (standard material).
            www.simulacrum.de - visualization for designer and architects

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            • #51
              Re: Michas Gallery (update 19sept 2007)

              Originally posted by Micha


              Thanks, I used invisible lightsources that send light against walls and this walls are visible at the reflections. It was quite difficult to get it working. I create setups like a real photographer it do - light boxes/channels. I play with lights from outside (disable "double sided" of the wall mat) or inside against the wall (standard material).
              Any chance in posting a screen shot or can get you to send me a .3dm to get a better understanding?

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              • #52
                Re: Michas Gallery (update 19sept 2007)

                Originally posted by Andresg
                ...
                Any chance in posting a screen shot or can get you to send me a .3dm to get a better understanding?
                ... here a screenshot.
                www.simulacrum.de - visualization for designer and architects

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                • #53
                  Re: Michas Gallery (update 19sept 2007)

                  thanks micha ill give that a shot today

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                  • #54
                    Re: Michas Gallery (update 19sept 2007)

                    Micha your works are fantastic as always
                    i have a question about the pic 36 how did you manage to do that waves and texturing and if these are bump and texture maps can you posibly share them?

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                    • #55
                      Re: Michas Gallery (update 19sept 2007)

                      Originally posted by blastered
                      Micha your works are fantastic as always
                      i have a question about the pic 36 how did you manage to do that waves and texturing and if these are bump and texture maps can you posibly share them?
                      The whole see is a big plane, but around the yacht I cut the plane, rebuild it and move some control points. You see at the background - no big waves.

                      Bump map could be this one:

                      http://i8.photobucket.com/albums/a46...splacement.jpg
                      www.simulacrum.de - visualization for designer and architects

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                      • #56
                        Re: Michas Gallery (update 19sept 2007)

                        thanks for the disp. map! i searched for something like that a whole day but at the end i was not even close to that one.

                        and i came with another question;

                        it works when a normal plane that a bump mapped material assigned to it but with the same material vray infinite plane seems flat. :-\

                        what is wrong with vray infinite plane?

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                        • #57
                          Re: Michas Gallery (update 19sept 2007)

                          Mapping to the infinte plane can be done per Vray textur dialog only, if I remember me right. You should set texture mapping planar world xyz. The Rhino mapping tools dosn't work for infinite ground planes.
                          www.simulacrum.de - visualization for designer and architects

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                          • #58
                            Re: Michas Gallery (update 19sept 2007)

                            Hi Michas!

                            Great work! You are really good. The interiors are very nice (specially picture 8 and 9 also mini)

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                            • #59
                              Re: Michas Gallery (update 19sept 2007)

                              Sweet mini!!!
                              Formerly garrett_jsaa and garrett_nmda

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                              • #60
                                Re: Michas Gallery (update 19sept 2007)

                                micha rules

                                I really liked the architectural renderings like pool and fitness center

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