Re: Michas Gallery (update 19sept 2007)
Hi Micha.
Congrats on picture 45...I love that one.
Also your renders in the panospheres? are great...please relink to that tutorial again, I cant find it. The Frog...very Damien Hirst ;D...great!!!
Now the questioning starts...
Regarding picture Nr. 30 you say all your lights are emitters.
Do they work as normal lights? how did you realize the light falloff on the emitter where the tricicle stands on? is the glas a texture or is there a way to get that effect throug some kind of emitter map? How much light are they emitting?
Is the emitted light coupled to the surface area of the emitter or des number x for example mean x light for 1cm²?
I am faced with a problem where I got hundreds off openings in the ceiling and need to light the whole room.
Heres a picture of the real thing. I got the model and need to light it.
http://img225.imageshack.us/my.php?image=011ny8.jpg
One emitter over the whole window array or every glas one emitter?
Are emitters just another way of lightning or is there any advantage or disadvantage over point, cone and rectangular lights (strip lights don`t work with vray do they?
What would be the best lightning aproach for that situation...+ do you might have a good render setting file for me?
Maybe I`ll post my trys the other day.
Any advice for interial renders? Sometimes my renders get really blotchy...it is so hard to get the lightning right.
Hi Micha.
Congrats on picture 45...I love that one.
Also your renders in the panospheres? are great...please relink to that tutorial again, I cant find it. The Frog...very Damien Hirst ;D...great!!!
Now the questioning starts...
Regarding picture Nr. 30 you say all your lights are emitters.
Do they work as normal lights? how did you realize the light falloff on the emitter where the tricicle stands on? is the glas a texture or is there a way to get that effect throug some kind of emitter map? How much light are they emitting?
Is the emitted light coupled to the surface area of the emitter or des number x for example mean x light for 1cm²?
I am faced with a problem where I got hundreds off openings in the ceiling and need to light the whole room.
Heres a picture of the real thing. I got the model and need to light it.
http://img225.imageshack.us/my.php?image=011ny8.jpg
One emitter over the whole window array or every glas one emitter?
Are emitters just another way of lightning or is there any advantage or disadvantage over point, cone and rectangular lights (strip lights don`t work with vray do they?
What would be the best lightning aproach for that situation...+ do you might have a good render setting file for me?
Maybe I`ll post my trys the other day.
Any advice for interial renders? Sometimes my renders get really blotchy...it is so hard to get the lightning right.
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