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over optimized settings....... you can see the difference i think in quality....but perfect for rendering grass........ ... ... 1min 45 sec's......now thats fast....
Thats quick... but you got a dual system right ??? i'll check those settings on my system...
does anybody else tested it on somthing like mine ( P4-2.4GHZ 1gig )
personally i thick the orignal post of this scene is great and has a nice light all around... better then this quick one... BUT for a good preview before a final render this is amazing... thats what we all want isn't it ???
Now you see why local settings for everything would be great? Who needs acurate GI on a grass lawn? But If you have other stuff in your scene instead of a lawn and grass sheep, you have to set parameters to higher quality, so rendertimes go crazy.
Local AA and irradiance settings (hspsubdivs and min max locals) would make a huge difference in every outdoor or indoor architectural scene (especially if displacement is used, for example grass, bricks, tiles etc...).
Hi all... ( It's Bakbek - loged on with my friends account )
I've tested the optimized scene on a similar system to mine ( only differance is the mother board: intel not matrox like mine and less RAM only 512MB) and it took 3m56s - 2 MIN LESS !!!! then on my computer
WHY ?????????????
where do i begin to check what's worng with my computer ???
minimum coul you lend me these concrete material you use for the wall in your scene...If it has a bump map I will love to have it to...Thank you in advance and anyway...
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