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grazing sheeps - grass mats for vray

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  • look a few pages back, new links have been posted several times

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    • Can anyone tell me why I don't have access to the "Irradiance map" settings? (in the rendering window).
      While comparing my settings with the ones above I found that my Irradiance map settings are grayed out. The only ones that I can change in that area are the "HSph. subdivs", and "Interp. samples".

      By the way, are you guys using any Depth of Field here?

      Thanks,

      Jim

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      • You have to make sure you tick ON in indirect illumination (GI)

        Nah, no one is using DOF

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        • set the Irradiance map presets in the drop-down list to custom
          then it should work...

          Andreas

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          • ahhh i didnt read it properly...HAHAHA

            Yeah what s.s.t. said

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            • someone can host back this scence, i think the link is broken.
              i need it to study grass material. thanks in advance

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              • I have a working link on page 5 and again on page 6. Just gotta look dude

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                • DaForce wrote: I have a working link on page 2 and again on page 6. Just gotta look dude
                  I don't see a link on page 2 from you (I've looked 3 times), just a little red x. The page 6 link is still live, so thanks for re-posting.

                  [edited to add]
                  It's on page 3.
                  Surreal Structures
                  http://surrealstructures.com/blog

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                  • Oops meant to be page 5, sorry. typo

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                    • I've got max 7 and i'm trying to use grass displacment, i've played around with the sheep file but I cant get it to work in my scene, anyone fancy giving me a tutorial? :P

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                      • -Open max
                        -Make a box
                        -put a vraydisplacement modifier on it
                        -put a bitmap in the 'map' slot of the modiefier
                        -check 2d displacement
                        -hit render

                        Now play with the settings, try different maps, different objects, different uvw map modifiers,...

                        Read the manual for more details about the parameters.

                        Basically you just need a displacement map and put it in the map slot of a vraydispl modifier. It will even work without a map in that slot, vray uses a default noise map if you don't specify a map yourself.

                        wouter
                        Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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                        • i'VE OPENED UP A NEW SCENE AND DID WHAT YOU SAID, IT WORKED FINE, SO NOW I'M BACK IN MY SCENE WITH THE BUILDING AND I TRYED IT AND THE THING DOESNT WORK WHAT SETTINGS ARE YOU USING, ANDY SCREENIES? PLEASE

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                          • If it's not working at all, it has nothing to do with the settings I think.

                            I would hide everything in your scene except the thing you want to see displaced. Then try it with a simple bitmap and 2d mapping first. Make sure your object has uvw map coordinates. Maybe the problem is in your object. Make sure you it the same way as in the file you tried it first. Import that file into you problem scene and see if it works there.

                            Try some logical steps to locate the problem area.

                            I think you need to post screenies... Or better, a part of your scene so we can try it out.

                            Wouter
                            Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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                            • Finally got it to work, i'll post the render soon, by the way the sheep render took 65 seconds :P

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                              • Just saw the grass test scene on Turbosquid for sale. I guess that's ok as long as the person who actually created the file is the one selling it? Anyway, just thought I'd mention it, heres the link:
                                http://www.turbosquid.com/FullPrevie...on/FullPreview

                                Jeff
                                - Jeff Patton -
                                http://jeffpatton.net/

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