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  • #46
    Re: Competition Exterior

    Great render Free Agent, is it actually possible to orbit your model with all the trees and foliage on? My machine is not much less powerful than yours, but I'm pretty sure a model with that much geometry would be almost unworkable on it.

    I'm dying to know how you did the grass, I usually use 2 diffuse layers with a noise blend map to give some variation and a bump map and it looks ok, but yours looks perfect in foreground, midground and background.... and across topography!

    The only criticism I would submit would be that the quality of the grass and foliage makes me expect to see grass blades and a little dirt mapping around the base of the buildings.

    EDIT: Dammit, just realised that this thread is over a year old. :
    SU 2018 + VfSU 4.0

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    • #47
      Re: Competition Exterior

      Yer, and it looks like he never did come back and do the grass tut. for folks

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      • #48
        Re: Competition Exterior

        check in the tips and tricks section, its called grass tutorial (or something really obvious like that) and its by... me

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        • #49
          Re: Competition Exterior

          Originally posted by Free Agent
          check in the tips and tricks section, its called grass tutorial (or something really obvious like that) and its by... me
          Yer I found it a few hours after my post... sorry bud

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          • #50
            Re: Competition Exterior

            Very veyr nice.... I would appreciate that idea of making a tutorial on how to make grass...


            thnx

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            • #51
              Re: Competition Exterior

              he did make a tutorial: http://forum.asgvis.com/index.php?topic=4156.0

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