Re: Competition Exterior
Great render Free Agent, is it actually possible to orbit your model with all the trees and foliage on? My machine is not much less powerful than yours, but I'm pretty sure a model with that much geometry would be almost unworkable on it.
I'm dying to know how you did the grass, I usually use 2 diffuse layers with a noise blend map to give some variation and a bump map and it looks ok, but yours looks perfect in foreground, midground and background.... and across topography!
The only criticism I would submit would be that the quality of the grass and foliage makes me expect to see grass blades and a little dirt mapping around the base of the buildings.
EDIT: Dammit, just realised that this thread is over a year old. :
Great render Free Agent, is it actually possible to orbit your model with all the trees and foliage on? My machine is not much less powerful than yours, but I'm pretty sure a model with that much geometry would be almost unworkable on it.
I'm dying to know how you did the grass, I usually use 2 diffuse layers with a noise blend map to give some variation and a bump map and it looks ok, but yours looks perfect in foreground, midground and background.... and across topography!
The only criticism I would submit would be that the quality of the grass and foliage makes me expect to see grass blades and a little dirt mapping around the base of the buildings.
EDIT: Dammit, just realised that this thread is over a year old. :
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