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  • Pool Party

    Here's a little render I did playing with water & bumpmap. Physical Camera off - lit by straight HDRI.


    Here's the sketchup raw image.



    Here's the Vray image (no post process)




    Here's the VRay with a little photoshopping -


  • #2
    Re: Pool Party

    hi man, very interesting, nice camera shot, but your mapping is not that good. Your waves is to little and we can see cleary the two bump texture joing.
    My english is not good, but if u understand, try to fix it and will be very very good.
    http://andeciuala.blogspot.com<br /><br />Core2Quad Q6600<br />Geforce 8800GT 1GB <br />4GB DDR2 800

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    • #3
      Re: Pool Party

      Andeciuala, thanks for the comment! I will try and change those things. To make the waves bigger, would I simply increase the texture size within sketchup, or increase the multiplier of the bump? This should also solve the issue with the seem between the texture. This is my first try at water in Vray. Hopefully I can get better.

      Thanks again!

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      • #4
        Re: Pool Party

        wow. very nice water. ande pointed out already the tiling. if you want send me the texture i will make it seamless. anyway nice use of bump. if you want to see more things under the water, you can darken the Fresnel color.
        http://www.nomeradona.blogspot.com/
        http://www.sketchupvrayresources.blogspot.com/
        http://www.nomeradonaart.blogspot.com/

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        • #5
          Re: Pool Party

          Here's is an updated render. I increased the size of the water material and added a pool tile. I think it looks much better. Nomer, thanks for the tips about the fresnel color. I will try that.




          Here's one just for fun -

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          • #6
            Re: Pool Party

            much much better. is it possible to share that vismat on the same site. but be sure you need to attach the texture.
            http://www.nomeradona.blogspot.com/
            http://www.sketchupvrayresources.blogspot.com/
            http://www.nomeradonaart.blogspot.com/

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            • #7
              Re: Pool Party

              Thats the best idea! share the .vismat! ;D or share the water settings..

              by the nice water bro!

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              • #8
                Re: Pool Party

                its, better, but, i'd like to share one more information, your are using a bitmap on bump, ant the quality of this bitmap is very low, so we can see the pixels of this image. Try to use noise on your waves, it will improove your quality.
                http://andeciuala.blogspot.com<br /><br />Core2Quad Q6600<br />Geforce 8800GT 1GB <br />4GB DDR2 800

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                • #9
                  Re: Pool Party

                  The shark it's just perfect! I really like to see others having fun with this great tool!

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                  • #10
                    Re: Pool Party

                    I noticed the pixelation in the close up. I will try the noise in the bump and see how that works.

                    I also forgot to mention that in the pool, I have a surface textured with the diffuse material that is about a foot below the surface of the water. This allowed me to darken the fresnel color and still pick up the blue tones for the water.

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                    • #11
                      Re: Pool Party

                      care to share the settings and bitmap bro?? ;D

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                      • #12
                        Re: Pool Party

                        Is there a way to upload the vismat setting? If I put it in the repository that would be a bit redundant, because it's the same one basically from there.

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                        • #13
                          Re: Pool Party

                          You can upload the zip file here:http://www.4shared.com/
                          and post the download link for us.
                          Thanks for sharing mate!

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                          • #14
                            Re: Pool Party

                            How can I make my displacement better for the water? This is the result I got from just adding the same noise map under displacement. My displacement settings are 4/256/1 What should I adjust to make the waves larger? My material size is the same as the above render, only thing I changed was adding the displacement map. Also, my render time increased from 40 minutes on the ones above, to over 5 hours for this one. Is that normal? Is there any trick to decreasing render times when using displacement mapping?


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                            • #15
                              Re: Pool Party

                              Originally posted by EarthMover
                              How can I make my displacement better for the water? This is the result I got from just adding the same noise map under displacement. My displacement settings are 4/256/1 What should I adjust to make the waves larger? My material size is the same as the above render, only thing I changed was adding the displacement map. Also, my render time increased from 40 minutes on the ones above, to over 5 hours for this one. Is that normal? Is there any trick to decreasing render times when using displacement mapping?


                              what u need to do is to increase the size of ur noise map. and you can play around with the settings to get better results. that render time is a bit unusual! what are the specs of ur machine?
                              My name is Lionel.... thanks to asgvis forum http://software.asgvis.com/index.php?option=com_content&amp;view=article&amp; id=792&amp;Itemid=30&nbsp; <br />my first cg contest i&#39;m proud

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