If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
Alright!! a Maya modeler. I too am doing modeling in Maya and importing into Max. But i've been texturing in Max. How do you import the UV mapping with your model to Max?
That would explain the very smooth and cosistent quality of the model.
If only Discreet would acutally update MAX with similar modeling tools
they just dont want to give up that core.
But a question. If you have Maya why go through the trouble of exporting
to MAX? Do you find rendering in Maya to be less friendly? I have poked
at the free learning version of Maya but thats it so I dont really know
enough about it to know much about its rendering capability.
That would explain the very smooth and cosistent quality of the model.
If only Discreet would acutally update MAX with similar modeling tools
they just dont want to give up that core.
But a question. If you have Maya why go through the trouble of exporting
to MAX? Do you find rendering in Maya to be less friendly? I have poked
at the free learning version of Maya but thats it so I dont really know
enough about it to know much about its rendering capability.
I don't think that it's maya that make is that smooth. I actually meshsmooth it in max. Why I use maya for modeling it just for the workflow. The way cutting tool, select edges, faces, vertices etc works.
About the rendering. The thing is that I used to work in max because of my former job (lead level designer). But I started playing around with maya and pretty much directly I liked it better when it came to model and uv-mapping. But I never really liked maya's own render. MR is ok but it's not as easy as vray plus vray is really fast!
Now about transfering the model from maya to max. Seriously, don't take me wrong but I don't understand why people ask me why I go through the trouble doing that.
What trouble? After I model it I save the scene. Select the model and go File/Export Selection and name it something. Close Maya, open Max, File/Import and then choose the model. Volia'! Where's the trouble?
Originally posted by Intenzity
Alright!! a Maya modeler. I too am doing modeling in Maya and importing into Max. But i've been texturing in Max. How do you import the UV mapping with your model to Max?
First of all, I don't actually texture it in maya. I make the uv-mapping. But before I export it I usually use the UV-Snapshoot so I have that to open in Photoshop for the actual texture. I use the *.obj format to transfer the models to max (and/or back to maya if needed). In the export options for that format you can find the checkbox for the uv mapping.
I like the last one, very cool.
Now by smooth I meant continuity. When people tend to use
box/polygonal modeling techniques there can be an artifical look to
curviture as a whole. But there is a continuity to surfaces when modeled
with Nurbs or sufrace tool methods due to the underlying frame
work.
That was my curiosity, any answer would have brought praise.
If it were polygonal modeling, your skill with continuity would be amazing.
If it were MAX Nurbs your being able to produce a complex object like that
would be amazing.
If it were MAX surface tools (spline/surface mod) then you ability to keep
the spline smooth and complimentary would be amazing.
From all the stuff I have seen (and not experienced) with Maya it
has superior modeling tools. There appear to be a growing number of
people who prefer modeling in Maya and rendering in MAX.
So in short, thanks for the answer. It helps give me ideas about how
others do work such as this.
But I never really liked maya's own render. MR is ok but it's not as easy as vray plus vray is really fast!
can you tell us more about MR in maya??...I was wondering about MR, even though its implementation is probably different than that in max6, I'd still like to know:
is it faster/better quality/easier to use then vray???...what are your impressions??
Well when it comes to quality it really have something not from this world. Speed....hmmm...isn't the fastest one. You have to think that MR is used pretty much in the big movies so most of the stuff is pretty complicated. Take SSS. In Vray, Brazil and fR there is first of all a material specially made for that. Brazil have wax shader in the Brazil Adv., Vray have Egz's beta wax material and fR have it's SSS option in the fR Adv. But in mental ray there isn't really any special MR material. Not in that way...man this is really hard to explain.
To make it more simple.
MR:
Slower
GOT DAMN NICE QUALITY!!!
Not that userfriendly for us mortal.
Finally I have to say that MR isn't used that much as a GI render like Vray, Brazil and fR is. They don't use GI in big movies. It's more of a good quality render.
Excuse my ignorance - I have Maya 5 and Max 5.1; when I select File/Export Selection, the only format choices I have are:
- Maya ASCII
- Maya Binary
- .mov
- MetalRay
then, going into Max there are no import file types to match any of the above. How is porting a model from Maya to 3ds accomplished exactly? Is there an extended export plugin for Maya that includes Max formats?
Comment