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Glossy Fishy

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  • Glossy Fishy

    After I modeled this fish I didn't know what to do with it. So I decided to test the glossy reflections.

    I will make something more interesting of it sometime.


  • #2
    Very nice material effect.
    The modell really has something strange, looks a little like a woman jewellery.

    Maybe do some test with diamants, Gold etc...


    robert
    I'm registed believe me! Just miss that logo.

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    • #3
      Nice modeling! What modeling technique did you use?
      "It's the rebels sir....They're here..."

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      • #4
        Simpel polymodeling in Maya. I do all the modeling and uv-mapping in Maya.

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        • #5
          Alright!! a Maya modeler. I too am doing modeling in Maya and importing into Max. But i've been texturing in Max. How do you import the UV mapping with your model to Max?
          --------------------------------------
          www.lemusdesign.com

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          • #6
            That would explain the very smooth and cosistent quality of the model.
            If only Discreet would acutally update MAX with similar modeling tools
            they just dont want to give up that core.

            But a question. If you have Maya why go through the trouble of exporting
            to MAX? Do you find rendering in Maya to be less friendly? I have poked
            at the free learning version of Maya but thats it so I dont really know
            enough about it to know much about its rendering capability.
            "It's the rebels sir....They're here..."

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            • #7
              Originally posted by Dman3d
              That would explain the very smooth and cosistent quality of the model.
              If only Discreet would acutally update MAX with similar modeling tools
              they just dont want to give up that core.

              But a question. If you have Maya why go through the trouble of exporting
              to MAX? Do you find rendering in Maya to be less friendly? I have poked
              at the free learning version of Maya but thats it so I dont really know
              enough about it to know much about its rendering capability.
              I don't think that it's maya that make is that smooth. I actually meshsmooth it in max. Why I use maya for modeling it just for the workflow. The way cutting tool, select edges, faces, vertices etc works.

              About the rendering. The thing is that I used to work in max because of my former job (lead level designer). But I started playing around with maya and pretty much directly I liked it better when it came to model and uv-mapping. But I never really liked maya's own render. MR is ok but it's not as easy as vray plus vray is really fast!

              Now about transfering the model from maya to max. Seriously, don't take me wrong but I don't understand why people ask me why I go through the trouble doing that.
              What trouble? After I model it I save the scene. Select the model and go File/Export Selection and name it something. Close Maya, open Max, File/Import and then choose the model. Volia'! Where's the trouble?

              Originally posted by Intenzity
              Alright!! a Maya modeler. I too am doing modeling in Maya and importing into Max. But i've been texturing in Max. How do you import the UV mapping with your model to Max?
              First of all, I don't actually texture it in maya. I make the uv-mapping. But before I export it I usually use the UV-Snapshoot so I have that to open in Photoshop for the actual texture. I use the *.obj format to transfer the models to max (and/or back to maya if needed). In the export options for that format you can find the checkbox for the uv mapping.

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              • #8
                Just another material test. Was trying out Egz materials. He have done 2. Guess which of those 2 this test include?

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                • #9
                  nice work with materials!!!! what's your rendering times???

                  paul

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                  • #10
                    On the glossy one it took about 55 min. Didn't really try to optimize anything.

                    The wax one took about....hmmm...2 min?

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                    • #11
                      I like the last one, very cool.
                      Now by smooth I meant continuity. When people tend to use
                      box/polygonal modeling techniques there can be an artifical look to
                      curviture as a whole. But there is a continuity to surfaces when modeled
                      with Nurbs or sufrace tool methods due to the underlying frame
                      work.

                      That was my curiosity, any answer would have brought praise.
                      If it were polygonal modeling, your skill with continuity would be amazing.
                      If it were MAX Nurbs your being able to produce a complex object like that
                      would be amazing.
                      If it were MAX surface tools (spline/surface mod) then you ability to keep
                      the spline smooth and complimentary would be amazing.

                      From all the stuff I have seen (and not experienced) with Maya it
                      has superior modeling tools. There appear to be a growing number of
                      people who prefer modeling in Maya and rendering in MAX.

                      So in short, thanks for the answer. It helps give me ideas about how
                      others do work such as this.
                      "It's the rebels sir....They're here..."

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                      • #12
                        I absolutly agree about people starting to use maya. If not in whole then as a modeler atleast.

                        But as soon as Vray will come to maya it's pretty much bye bye max for me.

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                        • #13
                          Originally posted by Basse
                          But I never really liked maya's own render. MR is ok but it's not as easy as vray plus vray is really fast!
                          can you tell us more about MR in maya??...I was wondering about MR, even though its implementation is probably different than that in max6, I'd still like to know:

                          is it faster/better quality/easier to use then vray???...what are your impressions??

                          thanks,

                          Paul.

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                          • #14
                            Well when it comes to quality it really have something not from this world. Speed....hmmm...isn't the fastest one. You have to think that MR is used pretty much in the big movies so most of the stuff is pretty complicated. Take SSS. In Vray, Brazil and fR there is first of all a material specially made for that. Brazil have wax shader in the Brazil Adv., Vray have Egz's beta wax material and fR have it's SSS option in the fR Adv. But in mental ray there isn't really any special MR material. Not in that way...man this is really hard to explain.

                            To make it more simple.

                            MR:
                            Slower
                            GOT DAMN NICE QUALITY!!!
                            Not that userfriendly for us mortal.

                            Finally I have to say that MR isn't used that much as a GI render like Vray, Brazil and fR is. They don't use GI in big movies. It's more of a good quality render.

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                            • #15
                              Excuse my ignorance - I have Maya 5 and Max 5.1; when I select File/Export Selection, the only format choices I have are:

                              - Maya ASCII
                              - Maya Binary
                              - .mov
                              - MetalRay

                              then, going into Max there are no import file types to match any of the above. How is porting a model from Maya to 3ds accomplished exactly? Is there an extended export plugin for Maya that includes Max formats?

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