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  • #16
    oh,oh!!...hehe, that's gonna open up another "can of worms":
    physical models and trditional drawing or 3d??.....I guess they both have their advantages/disadvantages......just a matter of what's appropriate for what one's trying to communicate....
    i guess that is what i was trying to say.

    its a strugle with me sometimes...i spend my day either doing extremly lose concept sketching or, on the flip side, nailing down realistic visualizations of concepts that have been taken further (all this of course when im not arguing with engineers).

    super realistic rendering of architecture make me think too much of photography at times. which isnt odd i guess because arch vis is kinda photography without the reality. but when i see images like this it makes me do a double take, not so much because its different (well that does affect it to some degree) but more because it feels more alive/created/artistic/etc.

    there is no subsitute for being able to touch and hold and see something in a real model, which is part of the reason physical modeling will never die in architecture or industrial design. but at the same time CG modeling allows one the liberty to go beyond what is possible, so i absolutely love it when i see that happen. now some might say that is better left to the world of art, not to the world of applied art, but i have to disagree, after all one of our jobs as visualizers it to get ppl excited, to make them want to spend money and really care about the project and to give the project a visual soul.


    sorry to hijack this thread but i think its applicable to his image and the idea of hyper vs creative in the area of visualization.

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    • #17
      Originally posted by asango
      to give the project a visual soul.
      I think that's the key, right there!.....too many times we get caught up in the hyper real thingy trend...while that isn't neccesarily bad....many times it fails to give character to a building/space.....images like the ones above tend to add that character and unique identity.......

      paul.

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      • #18
        Hi AtlJimK...

        Thanks for the detailed response. i didn't use AccuTrans but used Deep Exploration to convert the DXF... the workflow is the same and the result is what i wanted.

        regards,
        bakbek.
        sigpic

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        • #19
          The one who posts NPR in the temple of hyper-realism is a "Troll". NPR is for Sisies, it is like comparin AC/DC or Zeppelin with Cristina Aguilera or Poof Daddy Comms!

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          • #20
            NPR is a good thing, and here's why:

            If you are in an architecture office, and you show a client a realistic rendering when the project is nowhere near finished designing....they start to say things like "i dont like this window trim, and this paint, can it be more green".....when you're still at the point of trying to get them to decide where the building sits on the site, or how far out that wall goes, or whether you can see one room from another.

            This is the same thing as doing archviz work by hand...if its very precise, as opposed to sketched, the clients focus on the wrong things. Its a matter of having a graphic style that is appropriate to the intent/use of the imagery.

            Doing NPR just for the sake of NPR is pointless...but the same can be said for photorealism.

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            • #21
              AtlJimK: where can I find Impressionist? In other words, who makes it and is there a demo?

              Thanks!

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              • #22
                Not really sure how I feel an the whole NPR vs. Photo thing, maybe NPR should be left to the real artists as long as there are still some working in non-digital media, but at the same time, why? :P

                I know one thing, I would really enjoy seeing an animation of this scene, in this style, then it would be something a traditional artist could not reasonably do .
                Eric Boer
                Dev

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                • #23
                  Originally posted by RErender
                  I know one thing, I would really enjoy seeing an animation of this scene, in this style, then it would be something a traditional artist could not reasonably do .
                  yeah!!!!, that would be cool!!.....

                  paul.

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                  • #24
                    to Karadagian:

                    you are a sisy-troll yourself. and whats that talking about the crappy music industry. acdc? zeppelin? thats npm - "m" for music? or you call
                    aguilera hyperreal. what ever... you do what you like, i do what i like...
                    -
                    render forza!

                    -----

                    Office Le Nomade, Vienna

                    web: www.oln.at
                    blog: blog.oln.at

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                    • #25
                      The one who posts NPR in the temple of hyper-realism is a "Troll". NPR is for Sisies, it is like comparin AC/DC or Zeppelin with Cristina Aguilera or Poof Daddy Comms!
                      this has got to be the stupidest thing ive seen on the forum ever. thx K for bringing us to an all time low.

                      too bad there isnt an /ingore command

                      anyway. an firm i used to work for in college did an animation for HOK similar to what you are talking about ReRender...
                      http://www.studio2a.net/jax.htm

                      i thought it ended up being quite effective.

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                      • #26
                        that anim. looks pretty good asango!!...did you work on that?
                        the only thing I don't care is the 2d bus coming by the cam, the rest looks good....even though I had somewhat of a feeling that I was moving into a 2d world for some reason...


                        paul.

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                        • #27
                          Originally posted by cocolas
                          even though I had somewhat of a feeling that I was moving into a 2d world for some reason...
                          good. that was what we were going for
                          i came in on the tail end of the project so i didnt get to work on it.

                          the objective was to achieve a kind of a mix between 2d and 3d. (duh )
                          so it was more like 2d in a 3d world, hence the cutout stuff and not doing camera-look-tos, we didnt want to pretend it wasnt 2d illustrations.

                          there is this awesome watercolor arch vis guy in Kansas City who was actually our main local competition that we colab'd with for this project.

                          as a whole the project was extremely well recieved.

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                          • #28
                            Why be limited by reality, the art is in the interpretation. Your interpretation is a commodity, and will never be surpassed by software.
                            Nice image it would make an awesome animation.
                            Richard De Souza

                            www.themanoeuvre.com

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