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  • #16
    127,000

    When I started the project I wasn't really concerned about polys I was just playing around with an idea, but then I started adding and adding and it got away from me. I'm sure I could reduce them fairly easily but it rendered fairly well, so what the hell.

    Most of the polys are from the beveled edges on everthing in the scene. I used a lot of chamfered boxes.

    Tony

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    • #17
      I think that's a very good number for the quality of your scene.
      LunarStudio Architectural Renderings
      HDRSource HDR & sIBL Libraries
      Lunarlog - LunarStudio and HDRSource Blog

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      • #18
        I know this is v cheeky but could you share the max file with us? I know I could learn alot from going thru it....

        Zap
        How come Psychics have to ask for your name?

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        • #19
          where did you get the texture for the hardwood floor?????

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          • #20
            Sorry zapcat but I'm still on dialup connection and the file is just to large to send.

            The ceiling and floor are simbiont wood flooring textures.

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            • #21
              whoa. lol, that's amazing.

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              • #22
                Very nice. I like the slight curvature to the ceiling. Breaks up the "box" quality of a room very nicely. Subtle and effective.

                Annah

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