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My frist Render (Exterior - harbor)

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  • My frist Render (Exterior - harbor)

    Hello my name is André, im Portuguese, and i study landscape Architecture, i made this for my school project last May.
    At that time i didn't know anything about Vray so this weekend i though ok lets try this...i read and saw some tutorials and came this.
    I still have a lot to do:
    - i have many problems doing the water looking more real, any suggestions?
    - what do you think about the materials?
    - im adding details like boats, people and esplanades.
    - and im still trying to get my sun light good, any configurations you can suggest?

    my configurations are:
    - global switches - max depth=2
    - Physical Camera - default
    - GI=0.5 (sky)
    - background=1 (sky)
    - Adaptive DMC - default
    - Color Mapping - exponential
    - irradiance map - min rate=-4 ; max rate=-2
    - light cache - subdivs=500 ; num phases=1

    And it came this



    Uploaded with ImageShack.us

    After that i thought it was lacking color and contrast so i edited on photoshop, and came this



    Uploaded with ImageShack.us

    Regards

    André



  • #2
    Re: My frist Render (Exterior - harbor)

    hi Andre...
    i believe that, in order to improve, we have to follow some process...
    as i understand, a good render is something like this...
    modelling (30%)
    illumination (30%)
    materials (20%)
    post production (20%)

    so, first thing i would do, is finish the model, then you have to work with your illumination. for that check the tutorial. if you're using phisical camera, then you have to make lots of tests till you get the right mood. the same thing goes for materials, but in this particular case, i believe that you will improve this renders a lot if you add some texture layers to the grass in photoshop. you also need some color corrections. grass is way too bright, at least for me. all the trees look exactly the same. you could also scale and rotate them...
    it's a large sceene, so it's complicated to handle, therefore, this is a good job, but there's still a lot to improve.
    try using an HDRI for the illumination. i think it'll look more real.
    los campeones no nacen, se hacen...

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    • #3
      Re: My frist Render (Exterior - harbor)

      Thank you Omar, much appreciated your comment
      Yes i will finish the model, and try to get some nice HDRI for the illumination.

      OK lets get back to work, i will update soon

      Regards

      André

      Comment


      • #4
        Re: My frist Render (Exterior - harbor)

        great start
        4 the water to look more real, try using sky backgrounds, reflections will improve the scene. u can use grass displacement and also some border details maybe.
        in landscape architecture, I think that u can try different softwares, 3dmax and maya have great landscape plugins like autograss, xfrog, vue... sketchup is not so good in handling high polygon trees & ...hope that one day it will improve in this field.
        architect<br />musician<br /><br />google sketchup 8.0.3117<br />Vray 1.48.83<br />Adobe Photoshop CS5

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        • #5
          Re: My frist Render (Exterior - harbor)

          i wouldn't go for a displacement in this sceene... instead look for some nice grass textures and apply them in post production...
          los campeones no nacen, se hacen...

          Comment


          • #6
            Re: My frist Render (Exterior - harbor)

            Hey guys i'm back with some new renders

            2nd try - I was trying a sunset, but the sun didn't came right as i wanted, i really need to try an HDR...



            3rd try - Here I did a mid day render and i add some people to the plan



            Uploaded with ImageShack.us

            I did some pos-prodution in both to get some better contrast and color.

            Regards

            André

            Comment

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