ah...sorry....forget retrace then a use the other setup for a test
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if i change the dist to 0.1 wouldnt that introduce more splotches onto the lace since it wont be getting samples into the places its needed?
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ill give it a try once i can get out of here and to my work computer. stuck here with a mighty sunburn and cant even put a shirt on hehehe
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its raining in Czech...and will be for a long time aparently....good luck with your sunburnMartin
http://www.pixelbox.cz
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http://www.elfpro3d.com/Misc/bowl2.wmv
this was my test with my initial settings. the wmv actually hides a lot of the large splotchy noise in the overhanging part of the lace. testing your settings now. seems like its going to be the same 50min-1hr a frame as my settings i just hope the noise is gone or ill have to start breaking it into layers and rendering the problematic parts as saved irradiance maps and comping everything in the end
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your settings are working nicely. still a sliiiight bit of splotchyness but its within tolerance
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Glad it worked for you...i think it can be still tweaked but you would have to substitute the LC and IM individually with BF or something to find out where the splotches are originating if its IM or LC.
BTW
hope youll reach the peeling stage soon...thats where the fun begins with skin everywhere ))Martin
http://www.pixelbox.cz
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man i wish i had better computer to be able to do all this testing on. 2 quad core machines are old school these days
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i always wanted to live in Seattle .....back in the days of the grunge eraMartin
http://www.pixelbox.cz
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replaced the LC with BF and poof splotches went away. render time jumped a half an hour though. if i stick with LC whats the best setting to change to deal with splotchy GI? the subdivs? or the sample size?
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