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  • #16
    Sure, it can render them really thin (and thinner than this of course) too.



    An old, quick, and not very good grass test:
    Torgeir Holm | www.netronfilm.com

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    • #17
      just curious, can they be tapered? (thick @ the tip, thin @ the end)

      It looks so on the grasstest.

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      • #18
        wow, this goes beyond the bearded lady.



        Marc

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        • #19
          how is it distributed....material, geometry???? What are the options?
          -----Dwayne D. Ellis-----

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          • #20
            Few questions:
            -can the fur be thick at the bottom and thin at the top?
            -when you animate the object where the fur is on, something like 'shaking', when the object stops moving will the fur keep on moving for a few frames?
            -the hairs all fall downwards, can you also use for example gravity space warps to make them go up or to the side?
            -does it work with other space warps like wind for example?
            -how is mapping done? Can you map a bitmap to it so that each fur strand has this bitmap applied (to make for example bottom black, top white)

            Thanks!

            flipside
            Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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