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  • Please help!!

    Why i become this artifacts?

    Sorry for my bad english

    Thanks

    Excuse for my poor GlobaLink english.

  • #2
    is that an extruded spline that you have self illuminated ?
    rather than attaching the material to the whole object ... just attach it to just the face ..... then you will not get that bleeding (hopefully)
    welcome to the forum by the way
    Natty
    http://www.rendertime.co.uk

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    • #3
      I think it has to do with low irradiance settings combined with high light multipliers (if these are vray lights ?)

      Gijs
      You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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      • #4
        it could also be your lights intersecting the ceiling
        Natty
        http://www.rendertime.co.uk

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        • #5
          Some settings?
          We could say more about your problem...
          But I think you have very low irradmap rates...

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          • #6
            you can also try "check sample visibility" in the advanced imap settings

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            • #7
              Thank you for your quick answer.

              The illumination is a exterior direct light mult. 2,5 and a exterior Vraylight in the south windows mult. 1. The mesh is totally fact in AutoCad

              Excuse for my poor english.


              Excuse for my poor GlobaLink english.

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              • #8
                usually i just use the same settings in almost all my stuff as defaut then tweek from here

                min/max = -3/0
                clr thresh 0.3
                nrm thresh 0.3
                disk thresh 0.3
                Hsph. Subdiv 60
                interp samples 60
                i try never to go over 1 in my bounce multipliers and
                try not to use 1 for your secondary bounce. 0.75 is usually nice.

                Plus i usually use adaptive AA

                ---------------------------------------------------
                MSN addresses are not for newbies or warez users to contact the pros and bug them with
                stupid questions the forum can answer.

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                • #9
                  To reduce the artifacts arround holes, try to set GI environment multiplies above 1 and up the Dark multiplier in the color mapping menu.

                  The floor reflection is a glossy probrem. try to up the mat. refl. subdivision

                  Are you using Vray Mats?

                  Bye from Córdoba
                  www.plan9-net.com

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                  • #10
                    Thank's Josele, yes all materials in the scene are Vray Mats,
                    I will apply your suggestions now and shortly post the result.
                    Excuse for my poor GlobaLink english.

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                    • #11
                      i was just wondering because i have seen the same on my own render ....
                      are they self illuminated boxes in the holes ?
                      Natty
                      http://www.rendertime.co.uk

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                      • #12
                        Hi natty

                        They are not holes, they are self illuminated (material) boxes hit to the ceiling.
                        In the new render it seems that the problem of the boxes has been corrected thanks to your suggestions but it takes in the first prepass 2 hours and he still has left

                        Excuse for my poor english.
                        Excuse for my poor GlobaLink english.

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                        • #13
                          only uncheked visibility in vray lights...

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                          • #14
                            it is the Illuminaited bits that is doing it ... ive seen it many times before ... im sure.
                            Natty
                            http://www.rendertime.co.uk

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                            • #15
                              Now it has finished the first prepass after 2 hours, and they still lack 3, I believe that the values min/max = -3/0 for a 3200 pixels image are too high,
                              but I will wait even this way.. my god gives me patience

                              I am thinking aloud should the irradiancemap of this image (360 degree solution) be theoretically valid for the same camera
                              without changing focal opening neither location, although changes the position, not?
                              Excuse for my poor GlobaLink english.

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