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  • An interior as well...

    Heeey, allready my second img post... Tell me what you think.

    Cheers,

    /Thomas
    Eyecadcher Media

  • #2
    very sweet work

    ---------------------------------------------------
    MSN addresses are not for newbies or warez users to contact the pros and bug them with
    stupid questions the forum can answer.

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    • #3
      CONGRATULATIONS

      CONGRATULATIONS

      The contrast and lighting are great


      for the cleaning of GI maybe need a little higher parameters

      Could u share the settings (light and render parameters) to understand more of your work?

      but I like very much


      bye
      Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

      https://www.facebook.com/essetreddi..../photos_albums

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      • #4
        Great work ... Nice floor texture, where did you get it from ?
        Just needs higher settings
        Natty
        http://www.rendertime.co.uk

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        • #5
          Thank for your comments!

          Yeah, I had a tight deadline, so the settings were not that high.

          Natty: I think it's a floormap I made myself... Can't remember though, it's been a while.

          Regarding settings, I think it a sun with multiplier of 7 and a skylight on 5. Exponential colormapping around 3/0.9. Otherwise nothing special, as I remember it.

          Here's another one from the project:

          Cheers,

          /Thomas
          Eyecadcher Media

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          • #6
            Wow nice stuff

            Cheers!

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            • #7
              I don't like them as much as your exteriors. It looks like they are sharped up in postprocessing, because I see some sort of black and white halo's around your objects. This makes it look like they're pasted into the image. Overall lighting seems to be good though...

              Gijs
              You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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              • #8
                Whaooo!!!
                great rendering, cool lighting.
                Just need a more fine IRmap.
                your leather material , on the first one is simply "realistic".
                can you show us your light setup, placement, size, color..etc..
                thanx

                Congrats.
                www.vizstation.com

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                • #9
                  Very nice work Thomas..

                  Fortsæt du bare :P

                  /Thomas
                  www.suurland.com
                  www.cg-source.com
                  www.hdri-locations.com

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                  • #10
                    Thanks for your comments, guys!

                    They are very post processed! Actually I tried to give them a slight sketchy look in PS. Note the little line around objects.... It looks real good in print.

                    I'll see if I can post some more about the setup and material. I have a deadline real soon, so it might be e few days =
                    Cheers,

                    /Thomas
                    Eyecadcher Media

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                    • #11
                      I think change the floor color a bit, little bit more towards red or something, because this color makes a little sad feeling I think

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                      • #12
                        About your parameters

                        is this 7 the multiplier of sun (direct light) and 5 skylight or 0.7 and 0.5 for sky?

                        they seem high values

                        congratulations again for the last image and I agree on the floor it looks too much cheap for this interior maybe a dark essence of wood could give better and important results!!

                        But anyway is only my opinion

                        bye
                        Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

                        https://www.facebook.com/essetreddi..../photos_albums

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                        • #13
                          You're right, the color of the floor changed a lot in post - definately not for the better.

                          It a mulitiplier of 7.0 and 5.0...
                          Cheers,

                          /Thomas
                          Eyecadcher Media

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                          • #14
                            pengo- if you use high values for lights, and then set exponential color mapping to values around 1-3, the lighting is balanced again. Result is the same as using low multipliers for lights and then use high multiplier for dark value in exp color mapping to lighten up the interior.

                            I also think it's very clear that there's post processing, but apart from those black lines I like it! Almost every render is better in post than straight out of max imo.
                            Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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                            • #15
                              Hey guys! Here's some more from the same project:





                              Cheers,

                              /Thomas
                              Eyecadcher Media

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