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  • #16
    Originally posted by Björn Radler View Post
    Yeah thats true, maybe its a bit to wild. Have to check it on the real thing.

    Other than that i wonder if anyone has a tip on how i can achiev a more `hairy`charakter on the outer lampshade, since it is wool
    it still looks to flat for me.
    Hi res texture, bump map and a nice flat ward shader would pass I'd think. Well, if you didn't get that close.
    Maya 2020/2022
    Win 10x64
    Vray 5

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    • #17
      While i am still improving my scene, i forgot to mention that i used the excellent townhouse.hdr from Bertrand Benoit as a backround image in AE, which he provided with his material testscene.
      Also the comforters texture is out of Fran Daveys linenfabric collection,which she also provided for free on her webblog.

      Thx for those so far !!
      visit my behance profile

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      • #18
        How many hours do you have into this? These test scenes, which I see all over the web, are a little hard to work into a real work flow. Realistically, how many hours do you think you have? If a client were to approach you, could you realistically achieve your results in a realistic time frame, and per a realistic budget?

        I was talking to a guy yesterday, and he was asking what it takes to get good results. I basically said, "basically, you can't charge enough for the hours you have to invest.". I went on to explain that it's really a labor of love, and you have to be a little crazy, not expect much sleep, and live on roman noodles. I imagine a scenario of selling a job, based on test scenes that they have a ton of hours on, and either want to charge an outrageous fee, or becomes homeless because they have one job that takes them over a month to complete.

        Now, having said that, it's good to practice new techniques, on fictitious projects. But it probably should not be in a portfolio unless you can do it in a realistic, real world, scenario.

        Any way, great job!
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

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        • #19
          By now i have invested about 12 to 14 real work hours in this project + rendering time.
          The main goal was to test out some marvelous deigner setting to add it to my skillset

          Other then that this scene was build completly from scratch... in a real project situation i am definetly faster in achieving good looking results
          in less time, because there is a permanent feedback to optimize several aspects of a scene.


          Best regards

          Björn
          visit my behance profile

          Comment


          • #20
            Originally posted by Björn Radler View Post
            While i am still improving my scene, i forgot to mention that i used the excellent townhouse.hdr from Bertrand Benoit as a backround image in AE, which he provided with his material testscene.
            Also the comforters texture is out of Fran Daveys linenfabric collection,which she also provided for free on her webblog.

            Thx for those so far !!
            Nice scene and nice render, Im interrested in the FRan DAvey s linen fabric collection, can you give a link?

            Much appreciated!

            Best regards

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            • #21
              Well, 12 to 14 hours is great! Sometimes I hear some astronomical numbers, but yours seem realistic. Today, it's hard to compete if you have to model everything from scratch. So, a robust inventory of assets, is mandatory.
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090 X2
              • ​Windows 11 Pro

              Comment


              • #22
                I dont know if i can post the link here but lets take risk

                http://surrealstructures.org/file_up...ic_Pillows.zip

                Those are created entirely with FilterForge as far as i know.
                visit my behance profile

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                • #23
                  Big thanks!

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                  • #24
                    I think this will be my last update on the scene.

                    Everything is rendered with medium BF/LC now and I optimized the grading to a more natural look.
                    Attached Files
                    visit my behance profile

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                    • #25
                      I think this is a great update, quality.

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                      • #26
                        really nice one, i like the mood!

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