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Project "I" - (static frames)

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  • #16
    Originally posted by glorybound View Post
    Some serious stuff, which makes what I do look like child's play. Question... what is a normal bump map, and normal map, used for?
    tweaking lighting in post, mostly. Gives you selections for left/right, up/down & facing/glancing angles.

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    • #17
      Originally posted by glorybound View Post
      Some serious stuff, which makes what I do look like child's play. Question... what is a normal bump map, and normal map, used for?
      Yeah quite nice work there..

      Normal maps simulate bumpiness through approximating surface normals in a 3 colour map. They are an evolution of bump maps and are used primarily in games where poly budgets are important - the normal maps are usually derived from high poly models and then applied to a lower poly version thus retaining a high level of detail in the asset, without the poly count.
      Immersive media - design and production
      http://www.felixdodd.com/
      https://www.linkedin.com/in/felixdodd/

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      • #18
        Epic work man! cant wait!
        PLAY
        www.kriscabrera.com
        kris@kriscabrera.com

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        • #19
          Wow, that is amazing; My favorite is the dragon!

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          • #20
            I feel pretty inadequate right now... This work has a great feel to it.
            Toucan Creative
            Linkedin Profile

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            • #21
              Those are some great looking frames, guys! Can't wait for full video + making of. Would love to see wireframes, both on creatures and environment!

              Also, any ETA on full release?

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