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House Rendering - pool side

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  • #61
    Its heavily depend on resolution... I would start at -3 to -1/. The interporation controls blurr so 10-30 depends on model and so on. Its very fast to render so should not be hard to fine tune. Also subdiv sample 16-32...
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    • #62
      yea i have been using interpolation recently to save on some render time, and i have to say it works very well with glossy materials, and it very efficient, recently i found these setting work nice

      Min Rate:0
      Max Rate: 0
      Interpsamples: 80
      Color threshold: .02
      normal Threshold: .1 or .05

      Original renders went for about 2:30 hours(really noisy) and using interpolation brought them down to a nice 1 hour (Really Clean)
      You should also take into account your DMC threshold.

      Tweak accordingly, hope that helps
      PLAY
      www.kriscabrera.com
      kris@kriscabrera.com

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      • #63
        The min and max rate is basically resolution divider. So min -1 = ur resolution divided by 2 I believe. -2 is resolution divided by 3 and so on. Like IRR map basically... I would not use it for any detail reflections - like table touching wall etc etc. But a general unspecific reflections/refractions should work fine...
        CGI - Freelancer - Available for work

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        • #64
          I did notice that SolidRocks has a toggle for this. Of course, it's brute force, but it's there.
          Bobby Parker
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          e-mail: info@bobby-parker.com
          phone: 2188206812

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          • #65
            It's a very nice scene, did you model it yourself in Max or did it come from CAD? How do you handle a 30 million poly scene?? I would go crazy just testing out all the materials.

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            • #66
              it was modeled in Revit. it wasn't to bad... it rendered in about 6 hours at 6400x4800
              Originally posted by Nicinus View Post
              It's a very nice scene, did you model it yourself in Max or did it come from CAD? How do you handle a 30 million poly scene?? I would go crazy just testing out all the materials.
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090 X2
              • ​Windows 11 Pro

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              • #67
                Originally posted by glorybound View Post
                it was modeled in Revit. it wasn't to bad... it rendered in about 6 hours at 6400x4800
                What made the biggest difference in getting it down from the long render times you had before?

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                • #68
                  I think setting the blur to .001 and turning off bitmap filtering helped the most. Also, proxies were slowing things way down, so I only proxied the highest poly count elements, like the foreground trees. The stone didn't benefit with displacement on; a high bump did the job, so that was a major time saver.
                  Originally posted by Nicinus View Post
                  What made the biggest difference in getting it down from the long render times you had before?
                  Bobby Parker
                  www.bobby-parker.com
                  e-mail: info@bobby-parker.com
                  phone: 2188206812

                  My current hardware setup:
                  • Ryzen 9 5900x CPU
                  • 128gb Vengeance RGB Pro RAM
                  • NVIDIA GeForce RTX 4090 X2
                  • ​Windows 11 Pro

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