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Classic armchair.

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  • #16
    Marvellous!. Can you post a shot of the model without the meshsmooth?

    Thanks,
    Gijs
    You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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    • #17
      Sure... I can post the wireframe. But!
      I was so happy when i finished it. And i converted it all to one mesh. So, really sorry, i have no the model without the meshsmooth.

      Everything i can show is the corrent wire. Sorry.

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      • #18
        great stuff congratulations !!!!

        p

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        • #19
          uwouu! this one´s hot!

          great modeling great texturing great ligthning!



          ps-
          i´ve tried to do something similar one time but...


          please the rest of the room, where is it?

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          • #20
            i too just noticed the butterfly. nice hehe

            ---------------------------------------------------
            MSN addresses are not for newbies or warez users to contact the pros and bug them with
            stupid questions the forum can answer.

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            • #21
              Can anyone show me the technique on how i can model chairs like these?

              Or maybe a site maybe any help is appreciated.

              Thanx a lot

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              • #22
                hehe

                nice model

                I have done a similar furniture last year, there are some similar part:



                highres image: http://stafford.kerekperec.hu/web/Winsdor_1.jpg

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                • #23
                  1st of all: stafford, thank you for this picture. I saw it on our Russian site before i start modeling. It was really helpful image to understand the classic chair topology.

                  iamnoelr: Sorry, don't remember any weblik where you can find the tutorial. But i want to say something.
                  Everything you need is just to understand the "Quad Modeling" techinique. This technique is useful for head modeling too. Maybe it will be more better if you will try to model a Human Head once. Yes, really. I think it. Try spent a day modeling the human head, this way you will learn QuadModeling (PolyModeling) and MeshSmoothing.
                  And then you will be able to model anything. And don't forget to use stafford's image as great sample of classic chair topology.

                  Thank you for your attention and i'm sorry if i said something wrong. I'm not very good writer .
                  And I'm sorry for my english again.
                  Ask me, and i will try to answer it with more good english.

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