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Here's a close up of the eye so far, not totally finish, but it's coming along.. my 16 gig computer is begging for more RAM now lol.. I will need to buy an other 8 gig otherwise I will not be able to render the hairs in a single render pass..
it's a bit noisy render but I dont want to wait forever ^^
No it's not portman, it's anobody, but I used portman in my refs I found her face proportion really nice, but I had to mix it with others to get some distance from her, when you will see the whole thing you'll see that it's not her.. especially now.. I made big improvement in the jaw, mouth and ears proportions yesterday, I found her now much better I had some something that was bothering me with her face proportions, now feel's good I think, moe natural and appeling, I will post the whole head this weekend, I just ened to do the hairs after that and some jewellery and cloths.. I will need more RAM..
BTW, I'm using the low poly mesh with displacement map etc
Incredible work! I have real admiration for artists that can produce this quality of work...especially with the human body. I would love to have the ability to produce to this standard. Did you use normal maps for the very close up details or is it purely displacement ?
Great stuff. Wish I had time to learn to do stuff like this. Would you recommend any particular sites for tutorials or tips ? I sometimes visit zbrush central. A great community there. I've not life drawing experience or the likes. Is that where you started ?
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