It's hard to say I don't know your experience level etc. But for sure, to me, for doing realistic character you need to me good in drawing, I mean having a good eye for details, shapes and volumes. It's a lot of observation. I would say maybe you can start by just doing parts of a face to start with, like only a nose, a ear, an eye,etc and then once you can pull these element well then do a full face, I think it can be a good starting point. Otherwise there is a lot of tutorial website out there like Gnomon workshop,etc. Maybe if a lot of peoples are intereste I could do online course who know
explaning the importance of edgeloops for propoer deformation in rigged model, some tricks to get the volumes right,etc etc. lot's of stuff just in the modeling side, after that a lot also in the shading, detailing like in Zbrush etc.. So it's a lot of tings to learn and at start it can be confusing, too much informations, so having a good course on what really matter and with great workflows out of the box would save a lot of time of course.

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