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  • #31
    It's hard to say I don't know your experience level etc. But for sure, to me, for doing realistic character you need to me good in drawing, I mean having a good eye for details, shapes and volumes. It's a lot of observation. I would say maybe you can start by just doing parts of a face to start with, like only a nose, a ear, an eye,etc and then once you can pull these element well then do a full face, I think it can be a good starting point. Otherwise there is a lot of tutorial website out there like Gnomon workshop,etc. Maybe if a lot of peoples are intereste I could do online course who know explaning the importance of edgeloops for propoer deformation in rigged model, some tricks to get the volumes right,etc etc. lot's of stuff just in the modeling side, after that a lot also in the shading, detailing like in Zbrush etc.. So it's a lot of tings to learn and at start it can be confusing, too much informations, so having a good course on what really matter and with great workflows out of the box would save a lot of time of course.
    Last edited by Bigguns; 04-07-2014, 12:02 PM.

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    • #32
      Hey Bigguns, very nice progress! I forgot to ask, did you model in that skin detail or did you use a texturing app like Mari to drive tones of 4k multitiled photo-sourced displacement maps? That displacement is pretty incredible.

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      • #33
        Originally posted by Bigguns View Post
        It's hard to say I don't know your experience level etc. But for sure, to me, for doing realistic character you need to me good in drawing, I mean having a good eye for details, shapes and volumes. It's a lot of observation. I would say maybe you can start by just doing parts of a face to start with, like only a nose, a ear, an eye,etc and then once you can pull these element well then do a full face, I think it can be a good starting point. Otherwise there is a lot of tutorial website out there like Gnomon workshop,etc. Maybe if a lot of peoples are intereste I could do online course who know explaning the importance of edgeloops for propoer deformation in rigged model, some tricks to get the volumes right,etc etc. lot's of stuff just in the modeling side, after that a lot also in the shading, detailing like in Zbrush etc.. So it's a lot of tings to learn and at start it can be confusing, too much informations, so having a good course on what really matter and with great workflows out of the box would save a lot of time of course.
        Thanks for taking the time to answer the question. I for one would be interested in a tutorial.
        Regards

        Steve

        My Portfolio

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        • #34
          Emcs07 : thanks mate. Everything is done by hand ( except skin textures and eyes ,they are from pics derived) skin details are done in zbrush by hands with alphas and the diffuse map is done in photoshop by hand too.And all the textures, (displace,diffuse,teeths,etc) are 8k maps ( not for the eyes thought).


          Stevesideas : ok, but me it would be more online course maybe, since a tutorial it would get on torrent lol..

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          • #35
            Thank's guys,

            Ok, so here's an other sneak peak that reveal a lot more now More to come soon guys im on vacation days hehe




            By the way I'm completely redoing the hairs, changing haircut ,the new one fit's her better

            Much better render to come

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            • #36
              One more here

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              • #37
                That is really amazing!
                I so want to work on a human too, will do some day in the future; but the work that has to be put into this is astounding!

                BTW is this model animatable? how about muscles and different mimics?
                Add Your Light LogoCheck out my tutorials, assets, free samples and weekly newsletter:
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                Always looking to learn, become better and serve better.

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                • #38
                  hey thanks man, yes a friend of mine will rig it I will do some morph after like smile,kiss,etc

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                  • #39
                    Originally posted by Bigguns View Post
                    hey thanks man, yes a friend of mine will rig it I will do some morph after like smile,kiss,etc
                    I dont have any experience with morphing. Do you know a good place for a tutorial? Is it done with the morph modifier in 3DSMax?
                    Add Your Light LogoCheck out my tutorials, assets, free samples and weekly newsletter:
                    www.AddYourLight.com
                    Always looking to learn, become better and serve better.

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                    • #40
                      Yes you can do it with the morph in max. But mine she will be rigged by a friend, I will just do some facial morph to give her more expression and life, now she's just in a neutral state ^^

                      So guy's here's what a photoshoping of the haircut she will have so she look something like that iwth the hairs, of course it's adding a lot I think.


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                      • #41
                        Looking goood mr Bigguns
                        CGI - Freelancer - Available for work

                        www.dariuszmakowski.com - come and look

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                        • #42
                          Hey thank's man

                          Here's an update, almost finish the base hair shape, will need to add more hair strands but I think the most boring part is done now





                          And here a 2 straight output render with different nose shape (the original one and a new one) , wich one you prefer between the 2 ? I'll post a front view also later , for now it was render with 2 different lighting so it can be hard to compare.





                          and 2 more:





                          And a cropped version of the full render that was W/B . I will put the nostrill darker and more redish in the diffuse, it's what attrac the attention.. the diffuse is not finished yet in some place.. like this one so it show`s.



                          ha and some noise small render of one light changing posititon to see how the eyes react.









                          these are older render,with older make up so don't look at it too much lol.

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                          • #43
                            Second nose better for me - more delicate taper along the bridge. Again these renders are ridiculous.

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                            • #44
                              hey thank's man

                              Here's an update on the hair model guys, still some tweaks to do but it's getting there..

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                              • #45
                                That hair workflow got me interested. Whos workflow do you follow or is it ur own?
                                CGI - Freelancer - Available for work

                                www.dariuszmakowski.com - come and look

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