It's hard to say I don't know your experience level etc. But for sure, to me, for doing realistic character you need to me good in drawing, I mean having a good eye for details, shapes and volumes. It's a lot of observation. I would say maybe you can start by just doing parts of a face to start with, like only a nose, a ear, an eye,etc and then once you can pull these element well then do a full face, I think it can be a good starting point. Otherwise there is a lot of tutorial website out there like Gnomon workshop,etc. Maybe if a lot of peoples are intereste I could do online course who know explaning the importance of edgeloops for propoer deformation in rigged model, some tricks to get the volumes right,etc etc. lot's of stuff just in the modeling side, after that a lot also in the shading, detailing like in Zbrush etc.. So it's a lot of tings to learn and at start it can be confusing, too much informations, so having a good course on what really matter and with great workflows out of the box would save a lot of time of course.
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Originally posted by Bigguns View PostIt's hard to say I don't know your experience level etc. But for sure, to me, for doing realistic character you need to me good in drawing, I mean having a good eye for details, shapes and volumes. It's a lot of observation. I would say maybe you can start by just doing parts of a face to start with, like only a nose, a ear, an eye,etc and then once you can pull these element well then do a full face, I think it can be a good starting point. Otherwise there is a lot of tutorial website out there like Gnomon workshop,etc. Maybe if a lot of peoples are intereste I could do online course who know explaning the importance of edgeloops for propoer deformation in rigged model, some tricks to get the volumes right,etc etc. lot's of stuff just in the modeling side, after that a lot also in the shading, detailing like in Zbrush etc.. So it's a lot of tings to learn and at start it can be confusing, too much informations, so having a good course on what really matter and with great workflows out of the box would save a lot of time of course.
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Emcs07 : thanks mate. Everything is done by hand ( except skin textures and eyes ,they are from pics derived) skin details are done in zbrush by hands with alphas and the diffuse map is done in photoshop by hand too.And all the textures, (displace,diffuse,teeths,etc) are 8k maps ( not for the eyes thought).
Stevesideas : ok, but me it would be more online course maybe, since a tutorial it would get on torrent lol..
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Thank's guys,
Ok, so here's an other sneak peak that reveal a lot more now More to come soon guys im on vacation days hehe
By the way I'm completely redoing the hairs, changing haircut ,the new one fit's her better
Much better render to come
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That is really amazing!
I so want to work on a human too, will do some day in the future; but the work that has to be put into this is astounding!
BTW is this model animatable? how about muscles and different mimics?Check out my tutorials, assets, free samples and weekly newsletter:
www.AddYourLight.com
Always looking to learn, become better and serve better.
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Originally posted by Bigguns View Posthey thanks man, yes a friend of mine will rig it I will do some morph after like smile,kiss,etcCheck out my tutorials, assets, free samples and weekly newsletter:
www.AddYourLight.com
Always looking to learn, become better and serve better.
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Yes you can do it with the morph in max. But mine she will be rigged by a friend, I will just do some facial morph to give her more expression and life, now she's just in a neutral state ^^
So guy's here's what a photoshoping of the haircut she will have so she look something like that iwth the hairs, of course it's adding a lot I think.
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Hey thank's man
Here's an update, almost finish the base hair shape, will need to add more hair strands but I think the most boring part is done now
And here a 2 straight output render with different nose shape (the original one and a new one) , wich one you prefer between the 2 ? I'll post a front view also later , for now it was render with 2 different lighting so it can be hard to compare.
and 2 more:
And a cropped version of the full render that was W/B . I will put the nostrill darker and more redish in the diffuse, it's what attrac the attention.. the diffuse is not finished yet in some place.. like this one so it show`s.
ha and some noise small render of one light changing posititon to see how the eyes react.
these are older render,with older make up so don't look at it too much lol.
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