Originally posted by Neilg
View Post
Announcement
Collapse
No announcement yet.
Wood Room
Collapse
X
-
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
-
Originally posted by eyepiz View PostI typically do a blend for woods with blurry reflection.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Comment
-
Originally posted by Neilg View Postyeah. and use vmc to switch off reflections too. you'll notice it goes by incredibly fast after that so you can just bang it right up to high and use 160/80 for the settings.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Comment
-
Originally posted by glorybound View Postsweetness, it worked! Is this were I can 1/2 size the IRR and use it on the final?
Comment
-
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Comment
-
Originally posted by glorybound View Postdoesn't the global override turn off the reflection just the same?
Comment
-
-
where in VMC can you turn off reflections? I see color, but that's not it.Originally posted by Neilg View PostIt also turns off refraction, which means any glass objects come out black and whatever is behind them gets no samples. I wish they'd been split really. If you dont have glass objects (including little decorations) you can use the global one. This will also affect art behind glass which i think you have in your scene.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Comment
-
Gotcha! Do I need to uncheck glossy reflections in the global settings then?Originally posted by Neilg View Postoption_trace reflectionBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Comment
-
How about displacement? Can you globally disable that for the IRR pre-calc?Originally posted by Neilg View Postonly if you have glossy refraction on something too. i usually have a small bit so i turn that off too.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Comment
-
Do I have to do a final render for the pre-IRR map? It would seem that the IRR map is created for the final render, so the first render is a waste.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Comment
Comment